Role Playing Games

Dungeons and Dragons Starter Kit

ders of this blog already know, I’m not a big fan of the current direction of Dungeons & Dragons, an opinion I’ve held sincebefore the release of D&D IV. I was happy enough with the early days ofD&D III, but my mood changed for the worse around the time that v.3.5 was released, kicking off a quest of exploration that eventually landed me where I am today.

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Cold City

Cold City, from Contested Ground Studios, is one of the most innovative RPGs I’ve played in a long time. I was first attracted to it by its setting, namely Berlin in 1950, at the beginning of the Cold War. It mixes the suspicion and politics of the early Cold War with the ‘weird science’ of an alternative WW2, quite a popular trope these days.

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Kobold Quarterly Magazine

Many magazines have tried in the past to make an impact in the gaming market for many many years. Most of them have perished either for lack of readership (though I doubt that very much) or lack of revenue (getting hotter!) or simply because the owner wanted to make sure they had complete control over the contents and wanted to go fully digital (no prizes for guessing here!).

That has left the market for those of us who like to read on paper as well as on screen very starved!

Enter Kobold Quarterly. And what an entrance it is!

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Vade Mecum

At it’s heart (?), Vade Mecum is a fairly standard RPG companion/expansion book, and is well suited to those who got their feet (or pseudopods) wet with the main CthulhuTech book, decided they liked it and wanted to go deeper into the game world.

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