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Snowdonia

Snowdonia, released last year, takes as its setting and theme the endeavours of the Snowdon Mountain Tramroad and Hotels Company Limited (mouthful and a half) in the final years of the nineteenth century to build a railroad from Llanberis to the top of Mount Snowdon. Snowdonia is a worker placement game of, to my mind “middle-weight”play and despite having played a fair few train games this one stands out as something different.

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Core Worlds: Galactic Orders

Those of you who have read my review of the base game are by now more than aware that it is one of my favourite games, so when an expansion was announced it was a slam for me. This expansion brings the galactic orders that we had seen on the prestige cards in the base games, to new heights as you vie for influence with these powerful institutions.

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UK Games Expo Seminar: How to get into Roleplaying Games

I believe one of the problems of the RPG hobby in general is that we don’t talk about it to people who don’t know about it often enough.

So we decided to do something about it at the UK Games Expo and organised a seminar with a bunch of people worth listening to and we go from a brief history of RPGs to some selection of games that would suit different types of gamer, ages and genres.

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The G*M*S Magazine Podcast Episode 103–Obatron Productions with Vickey and Robert Beaver

This episode brings you an interview with Vickey and Robert Beaver from Obatron Productions.

You might know Vickey as she is a regular in the show and co-hosts the RPG episodes, but I wanted to have them both to talk about their company and recent Kickstarter for their Savage Worlds campaign setting Tunse’al.

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The G*M*S Magazine Podcast Episode 102–I Am Zombie with Mark Rein-Hagen

It is no secret that I like zombies. If they were real, I’d pet them. However, even I must admit that in the last few years they’ve been done to death and even the latest TV series based on successful comic books use them as a means to study human relationships and introspection, not as a credible enemy unless they’re for opportunistic plot advancement.

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