Podcast Episode The RPG Room: Ideas Genesis
Sometimes we have ideas, lots of ideas, and we want them to grow wings and fly to the skies until […]
Sometimes we have ideas, lots of ideas, and we want them to grow wings and fly to the skies until […]
By Endzeitgeist 7 Icon Campaign clocks in at 10 pages, 1 page front cover, 1 page editorial/SRD, leaving us with
By Endzeitgeist 10 Kingdom Seeds: Forests clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page
Lone Wolf Development has been going for a number of years and Hero Lab has become the go-to application for
Podcast Episode – The RPG Interview Room: Lone Wolf Development and Pathfinder Modules Read Post »
The last podcast Jim and I discussed a lot about bad graphic design in RPGs and some of the very
Podcast episode: The RPG Room: Stinky Graphics, part 2 Read Post »
By Paco Garcia Jaen Dedicated to my friend Jim Pinto. Because it will embarrass him to read someone considers him
By Endzeitgeist 10 Angelic Magic Items clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page
Why do we see so many RPGs with bad Stinky Graphics? Graphic Design is a massive part of any visual
Should Authors pander to what the gaming crowd want and produce what sells, or should they produce what they want
Podcast Episode The RPG Room: Authors as Bending Machines Read Post »
For the last few years the discussion on equality in games, both in and out of the fantasies, have been