Authors

Dungeon!

This is a kid’s game, no doubt about it, and it’s the kind of game where the most important decisions are made at the outset, when you choose which archetype you wish to enter the dungeon with. The weaker archetypes such as the Cleric and Rogue need only get 10,000 gold, which is maybe ten or twelve low-level treasures, while the beefier Warrior needs 20K and the Wizard needs 30K. As there’s 6 areas of the board, each with tougher monsters, the beefier guys head out to the higher levels while the weaker players head out to the lower levels, generally. Unless you’re playing with a lot of players, and since everyone normally moves the same distance on their turn, you’re not going to see a whole lot of crowding in one section. That said, the treasures on any given level are limited by the amount of cards available, so once a level is free of baddies, you’re out of luck if you stumble across one in a “named chamber” because he’s going to need killing and you get bupkus for doing it.

Dungeon! Read Post »

Night`s Black Agents: Corebook

Ever since I first encountered the GUMSHOE system, I have been thinking that it would be perfect for the sort of spy games I like to run and play… and this book fulfills that desire! In it, Ken Hite has distilled the essence of the cinematic yet gritty spy thriller and woven it through the core GUMSHOEmechanic – and added the twist of vampires into the bargain!

Night`s Black Agents: Corebook Read Post »

Doctor Who: Adventures in Time and Space Review

For someone who grew in a country where the Doctor was, and largely is, nothing but a name we know very, very little about, it only took me a few episodes of the series to get infatuated with the character and companions hopping from adventure to adventure. Even though I wasn’t all that keen on the actor portraying the Doctor, the story and extremely clever writing that came with it really got me hooked.

Doctor Who: Adventures in Time and Space Review Read Post »

The G*M*S Magazine Episode 65 – Sarah Newton and Mindjammer Press

You might remember that a few episodes ago we started a discussion about art and role playing games. At the time, we had some difficulties with audio and Rob couldn’t stay online due to bad internet connection.

This time, Rob is in a much better place and can talk for ages about the subject, so we can hear what he has to say. And some of the things he says are very, very interesting, even if I have to throw a few challenging questions back at him!

The G*M*S Magazine Episode 65 – Sarah Newton and Mindjammer Press Read Post »

Scroll to Top