Player’s Options: Dwarves
This pdf from 4 Winds Fantasy Gaming is 13 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s check out these new options for the dwarves!
This pdf from 4 Winds Fantasy Gaming is 13 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s check out these new options for the dwarves!
This installment of the Fantastic Maps-series by Jonathan Roberts is rather different from the other installments of the series in that it does not come as a pdf and depicts another type of map:
To finish with the two special episodes and we’re going to do it with a bang!
Since its birth just a few years ago, Game Salute has gone, not just from strength to strength, but has also helped greatly to shape the way games funded in Kickstarter have reached the backers.
The G*M*S Magazine Podcast Anniversary episode 80.5–Game Salute with Dan Yarrington Read Post »
Welcome back everyone to this, the final part of my review of Kuro, published by Cubicle 7. If you’re feeling a little left behind, all of the previous reviews can be found by clicking the following links. Part 1. Part 2. Part 3. This will be a slightly shorter review than the others, mainly because a lot of the things that excited me about the last part of the book are chock full of spoilerific goodness, and I don’t want to ruin the surprise for anyone who clicks the word Kuro above and buys their very own copy of this awesome game. So, broad strokes for this one then…
You can’t sit down at a table to play Tzolk’in without immediately noticing the big draw- and the thing that sets it apart from its numerous mechanic-sharing brethren- the huge functioning cog-wheels embedded in the board, baring their teeth at you in a brazen attempt at intimidation. Let’s put those aside for one moment however, and pretend giant wheels are run-of-the-mill.
This pdf from LPJ Design is 4 pages long, 1 page editorial/SRD, 1 page item-cards, leaving 2 pages for the item and its history, so let’s take a look!
This module from Adventureaweek.com is 44 pages long, 1 page front cover, 1 page editorial, 1 blank page, 2 pages advertisement, 1 page SRD, leaving us with 38 pages of content, so let’s take a look!
This installment of the Fantastic Maps-series by Jonathan Roberts is rather different from the other instalments of the series in that it does not come as a pdf and depicts another type of map:
For those just joining us, you might want to jump back a few pages, and take a look at the previous parts of this review, looking at the setting information, and character creation. Now, if you’re all caught up, we’ll take a look at how the system works.
The third in Raging Swan Press’ print collections of critically-acclaimed TRIBES-supplements is 114 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page author bios/foreword, 2 pages ToC by TRIBE (containing a short poem for each tribe), 1 page statblocks by CR, 1 page SRD, 1 page advice on reading statblocks for novice DMs as well as 1 page back cover, leaving us with 103 pages of raw content, so let’s take a look!