The G*M*S Magazine Podcast Anniversary episode 80.5–Game Salute with Dan Yarrington

Roleplaying and board games reviews, podcasts, videos and interviews

Game-Salute-Web-Button-300x300To finish with the two special episodes and we’re going to do it with a bang!

Since its birth just a few years ago, Game Salute has gone, not just from strength to strength, but has also helped greatly to shape the way games funded in Kickstarter have reached the backers.

Starting as a fulfilment company and reaching the publisher status with terribly successful games, as well as incorporating companies like Clever Mojo Games to the portfolio of acquisitions and gathering an 18 strong team, Game Salute’s success can only be consider a meteoric.

So I thought it’d be interesting to have a chat with Dan Yarrington, the mastermind behind Myriad games and Game Salute to see if we could unveil some of the secrets that have made his companies so successful.

We got a lot!

But of course the podcast wouldn’t be as amazing without the intervention of Dr Mike Reddy and Kara Gander. This time we discuss if using freelancers in gaming is a good or a bad idea… What do you think?

Hope you enjoy the show!

As always, feedback is extremely appreciated and you can send us an email at We very much look forward to hearing from you!

To listen to this episode, just click on any of the links below!

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2 Responses

  1. Steve says:

    Per Kara’s and Mike’s concern about freelancer-abuse. I don’t see that freelance designers are less likely to be credited than those employed by the game’s publisher. If anything, I think they’re more likely to be credited. That is my impression from the games I own, at least.

    Two examples are Stronghold and Plaid Hat. A few months ago when Stephen Buonocore was on the Plaid Hat podcast I believe he said that Stronghold had no employees and, indeed, he still had a day job. Plaid Hat has no employees either and it was just last summer that Colby Dauch quit his day job to devote himself to game design and publishing. Both companies clearly credit designers on the box per the norm for hobbyist games.

    Here’s a link if you’d like to listen:

    Enjoyed the podcast.

    • I agree with you, Steve.

      Boardgame companies are, overall, pretty good and the fear of being underpaid because someone else will do it for less money is present in any and every industry. It is just another tool people use to create competition; the easiest tool to use, even t hough also the most pernicious!

      I think most companies, though, specially the small ones, are pretty decent about it, and I sure hope they continue to be. There is no reason whatsoever to hide the identity of the people working on design/illustration. In fact, wisely used, it can become an asset!

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