Amazing Races: Kobolds!
This installment of the Amazing Race-line is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!
This installment of the Amazing Race-line is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!
When David MacKenzie contacted me and asked if I’d be interested in playtesting of one of the game that was coming to Kickstarter, I jumped at the chance. We are talking about the company that released Alien Frontiers and Sunrise City… It’d be foolish to refuse!
By Paco Garcia Jaen Not very often one has the opportunity to host a panel with one of the most
This compilation of SGG’s spellpoints-pdfs is 39 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with 37 pages of content, so let’s take a look!
This latest installment of the Fantastic Maps-series is Jonathan Robert‘s second entry in the “Iconic”-subseries, i.e. maps that don’t feature the usual grid of the close-up Fantastic Maps-series and instead takes a look at a larger geographic region, this time around a town – and what a town it is! Coming as a 35-page-pdf in letterpack standard, the town takes up 1 page, as does cover and how-to-use, leaving a total of 16 pages devoted to blown-up versions of the map in full color and grayscale respectively to be printed out and e.g. laminated or made into one massive hand-out of epic proportions.
This installment of the Wilderness Dressing-series is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!
Cosmic Wombat Games looking to bring their casual strategy game, Stones of Fate, to market Many gamers enjoy 4-5 hr
This pdf is 12 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s check this out!
Adventures in Awesfur: "The Wizard Under the Well" Read Post »
Organising seminars at conventions is hard work, though they’re also tremendous fun and, when one has the privilege of sharing the space with personalities like the ones in this seminar, it becomes a joy.
This seminar takes four influential names in the board and role playing games industry and puts them in touch with the public, answer questions and and challenge views you didn’t know were there.
The Nazis were crazy. I mean… truly. Apart from being a bloodthirsty bunch of despicable bastards (if you challenge my statement, please stop reading now and leave my website. And don’t come back) they spent a huge length of time looking for myths and studying the occult in their quest for world subjugation.
Kenneth Hite has done a great deal of reading and research to find out about these Nazi escapades in their search for the true roots of their “purity”. And my goodness it has paid off!