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Pelgrane Press talk at Dragonmeet

Although this seminar was one of the last ones to take place in the day, I will start with it as it was full of, in the words of Kenneth Hite a “gratifyingly uncomfortable looking crowd”. That’s because the room was packed with fans, eager to hear what the company with one of the most engaging and close-to-perfect range of product had to say

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Dragonmeet 2010

Dragonmeet has three types of activities going on. Lots and lots of games (both established and beta gaming), the trade floor where a few varied companies sell their wares, and last but not least the seminars, where leading people in the industry spend an hour each showing you what a nice bunch they are (no…. seriously… they’re amazing).

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The Cost of Magic

Many people have suggested that game masters see magic as a replacement for technology. In an effort to do this, they suggest various ways of simulating air travel, home conveniences, and communication. These are all extremely important industries, and in replacing our technology with their magic, worlds can come alive. But there are two industries that are often forgotten, and they are two of the biggest industries our world has to offer: Health Care and Beauty.

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Unlawful permissions Adventure hook.

The adventure runs in any locality of any realm our adventurers happen to be. It would be handy if any of them had connections in the town or within the castle, as there will be clues they will able to gather from the staff and the villagers along the adventure. The adventurers should be quite strong and willing to investigate, otherwise they could fall into an invasion that they will never be able to control or eradicate.

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101 Skeletons

Have you ever wondered what could you do with skeletons in your adventure?

Let’s face it, skeletons are handy in pretty much any campaign. They are easy to prepare, familiar and can be anywhere, either because something died in the place, or because they’re being summoned by whoever needs a handful of disposable minions.

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Starting a duet RPG Campaign

This column will focus on the process of starting a duet campaign, especially for someone who isn’t that experienced of a GM, perhaps even someone who has never GMed before. In many ways, duets are a great opportunity to try to GM. You have one player and usually this is a significant other or good friend who isn’t going to give you a hard time.

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Agency in scenario driven eLearning

First of all I will make this very clear; I am a game player -a big, big games fan. I have been playing videogames, board games and role playing games since I was a child and they have had a massive impact in developing my imagination, my visualisation skills, my social skills and even my empathy skills. This is important for me to make clear since the start of this article because I want everyone to know that I am biased. Yes, I believe in games as a medium to develop healthy personality traits and interaction skills.

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Urban Arcana

I played a lot of Shadowrun in my teens, and most of our games were set in a futuristic Seattle, so I’m no stranger to urban role-playing games. I’ve never played in an urban setting in a fantasy game, though, and that’s an itch I’d like to scratch one day, perhaps by visiting one of the following fine destinations:

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Research Review: Article Investigating Factors That Impact Appeal of Board Games

By Jeremiah Dwyer

This is a review of an article published in the Journal of Consumer Marketing (2007). It is entitled, “An inquiry into the factors that impact on consumer appreciation of a board game.” It was authored by Alain d’Astous and Karine Gagnon, both of Montreal, Canada. Normally I review articles that have more direct relevance to psychology, specifically clinical or forensic (which I post on my blog). However, I also have an interest in blogging about other things (when I blog at all!), and that includes games. I figured I’d see what kind of research was out there about board games, rather than the usual things, such as examining whether video games lead to violence. Thus, one literature search later, I was able to identify a few articles addressing various aspects of board games that I thought might be interesting, including this one. However, this article is much more of a business analysis of board games and board game preferences, rather than a straight examination of the psychology of board games, so to the extent my understanding of particular business terms and concepts is lacking, I apologize.

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