June 2013

The G*M*S Magazine Podcast Episode 102–I Am Zombie with Mark Rein-Hagen

It is no secret that I like zombies. If they were real, I’d pet them. However, even I must admit that in the last few years they’ve been done to death and even the latest TV series based on successful comic books use them as a means to study human relationships and introspection, not as a credible enemy unless they’re for opportunistic plot advancement.

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A letter from Innsmouth

If writing this letter is not proof that my sanity has left me, nothing is. The likelihood of you finding this this piece of paper is next to nothing, but then, the likelihood of me ending up where I am is meant to be next to nothing too.

I shouldn’t be here. Neither should you.

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Core Worlds

Core Worlds released in 2011 and marketed as “A deck-building card game of intergalactic conquest” was a game I came to with very high hopes. I had grown weary of bland deck builders but still liked the idea of deck building in concept. Core worlds is themed around the decay of the civilization and your journey from being a barbarian star empire on the outskirts of its boards, to amassing your own power and making a bid to conquer the core worlds of this once great empire for your own.

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