Dec 072014
 

pic2014488_t[1]Waggle Dance was successfully funded in Kickstarter a few months ago after a very good campaign.

This game,the first commercially released game by Mike Nudd, who had this idea of creating a game all around bees making honey.

Wild.

Wild but good, because the game is actually very, very good and it’s turned up to look lovely.

Caught up with the designer at Spiel to ask him about questions about his creation.

Hope you enjoy the interview!

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Dec 072014
 

pic2073883_t[1]The guys at Sit Down! Games always have something going that attracts the crowds. This time it was Sushi Dice, a very simple family game that had people ringing the bell like mad!

Created by French designer Henri Kermarrec, also creator of Wiraqocha and Boom Bokken, has gone into a game with gimmicks. A very nice gimmick this time, though, in the shape of a bell the players have to ping when they complete the recipe they’re working on.

I managed to grab a few words from Henri, as he was *incredibly* busy in a very crowded booth and ask him about the game.

Hope you enjoy the interview!

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Nov 292014
 

pic1736767_t[1]It is no secret NSKN Games founders and designers Agnieszka and Andrei are good friends of mine and therefore my reviews and opinions are biased. Therefore they will always have some time from me when I go to Spiel, or the UKGE or whenever I go where they are.

The thing is, though, when they are as good as they are at what they do, there is no risk of me being wrong, or promoting their games under false pretences. Because, make no mistake, their games are *very* good.

You can tell by the way the numbers go down behind us as the interview went on.

Also when they are as good as they are on camera (even though Andrei thinks he isn’t and Agnieszka is actually rather shy, but you wouldn’t say that by just watching the interview) it’s very easy to get a great interview.

We talked about Progress: Evolution of Technology, Praetor and Versailles.

And if you don’t believe me… watch!

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Nov 252014
 

pic2241156_t[1]Alchemists did extremely well at Spiel in 2014. With really cute and gorgeous art direction and a game play to die for, this game is set to become a new classic.

To make matters even better, the game uses an app to help you play the game.

In a way that actually helps the game by replacing the need for a player to act as the games director. And it works!

I had a chat with the rather fantastic Lenka Holubova, from Czech Games Edition Marketing & PR department about the game and why it is so cool.

Hope you enjoy this interview!

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Nov 252014
 

pic1268514_t[1] I could tell you a lot about this company and its charismatic leader, Ignacy Trzewiczek.

I could because they do lots of things and they keep coming up with tremendous games even if the topic might look bizarre.

They just have a knack for it, it would seem.

I caught up with Ignacy at Spiel to check about their new releases and what’s been going on at the company and this is the result.

Hope you enjoy the show!

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Nov 102014
 

Iello[1] Iello has gone from strength to strength for the last few years building up on the successes of games like King of Tokyo and others.

Every single year at Spiel they have improved their offering not just in the amount of games, but also in the space they make available for the public to try their games and how approachable they are as a company.

They are, quite frankly and honestly, a pleasure to deal with.

A combination of the *insane* amount of games they released at Spiel and that willingness to talk about their games is what made us want to have a longer interview and start the series of interviews from Spiel with them.

Find out about Zombie 15, King of New York, The Hare and the Tortoise, Guardian’s Chronicles and The Night of the Grand Octopus straight from Mathieu Bonin!

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