The Spirit of the White Wyvern
This adventure from 0one Gamesis 34 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving 29 pages of content for the adventure, so let’s check it out
This adventure from 0one Gamesis 34 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving 29 pages of content for the adventure, so let’s check it out
I have to say from the outset that this was one of the games that caught my eye from the word go ahead of Essen 2011, simply because of the fantastic artwork and design of the game. But it was not one that I immediately picked up because of the limited player range; most of my gaming is either in a larger group or two player. So I was very exited when Mark gave me the chance to review Singapore and I was not disappointed, when I eventually found the right number of players.
From the publisher- In Dragon’s Gold is each player controls a team of dragon hunters (two knights, a thief, and a wizard). Like all dragon slayers, they only have one goal: Cool magic items and lots of treasure! Actually killing a dragon? It’s a piece of cake. The most difficult part comes after the smoke clears and the dragon is dead: Agreeing how to divide the loot!
Designed to be used with The White Wyvern Inn Black & White miniature scale tiles, The Spirit of the White Wyvern is made for a group of player characters of levels 4 to 5. If you don’t own this mapset, you might prefer the The Spirit of the White Wyvern Game Pack instead.
Revolver: The Wild West Gunfighting Game, from White Goblin Games Review by Mark Rivera from Boardgames in Blighty Designer –
One of the games I was most looking forward to picking up at Essen was Bruno Faidutti’s Lost Temple from the awesome guys at White Goblin Games. Having done a preview earlier, it just sounded like a simple and fun, family or gateway game and great to use with non-gamers.
Over the last few years we have seen quite a few cooperative style games and I am certainly a fan. I really like the sense of tension and spirit of teamwork that comes with cooperative games. Kind of an “us against the world” thing. As with anything, you certainly can get too much of a good thing and we are certainly in danger of too much of the “same old” in cooperative games.
Welcome back to the G*M*S Magazine Podcast. This episode is all about boardgames and boardgamers with two excellent interviews. First