Alright, fans, this is going to be a good one, so strap on your seat belt and let me take you downtown where best stuff happens. You see, there are very few games that I think are a solid 10 rating based on factors such as production quality, value, and the most important aspect of any game, the level of fun it provides. Well, Mission Command: Sea isn’t a perfect 10, but it’s pretty damned close. The one thing that it lacks, the one thing holding it back from a destiny of greatness, is just a little more complexity.Read More
By Paco Garcia Jaen Fourth out of the five DVD episodes with more interviews, and this one is a cracker! We start with a truly excellent interviewee and end up with another just as interesting. Watch and read! We start by...Read More
There are a lot of companies out there that claim that for them the gameplay is what matters, not the game components. And I mean a lot.
Victory Point Games, though, is one that lives by that motto. They have been producing games that came with next to nothing components and in a little bag. And there have been some gems in those bags!
Now they’re stepping up the production value of their games and have found a way to make the games boxed in an inexpensive way so they can have more market penetration.
Of course they don’t want to compromise on the quality of the game, but have they done enough to compete with the big boys and grab shopper’s attention at your FLGS?Read More
Fourth out of the five DVD episodes with more interviews, and this one is a cracker! We start with a truly excellent interviewee and end up with another just as interesting. Keep reading!Read More
The latest in the States of Siege Series of games brings Steve Carey’s design skills to an interesting aspect of the 2nd World War in the Mediterranean. Having set such a high standard with We Must Tell The Emperor, my expectations were high for Malta Beseiged: 1940-1942.Read More
A number of years ago, I was introduced to Tom Jolly‘s original version of Wiz War, and although very much an old school production, it was mean & nasty and yet, great fun. I never managed to find a copy and lo and behold,Fantasy Flight Games shows up with their version.Read More
By Mark Rivera from Boardgames in Blighty Designer – John Welch Art – Tim Allen note – Thanks to Victory Point Games for providing a copy of this game for review Ever see 55 Days at Peking with Charleton Heston and David...Read More
Yep folks, another Alamo game is here, The Alamo Remembered and the 2nd from Victory Point Games. The other is Blood Red Banner: The Alamo – ooohhh, I will have to play that one too and compare…Read More
By David Scolari Concept: We Must Tell the Emperor (Emperor) is part of the States of Siege games meant for solitaire play from Victory Point Games. In a nutshell, you control a centre point on a map (in this game, the Home...Read More
In The Scepter of Zavandor, the players are magic students amassing power to claim the game named scepter. SoZ is a brutal snowball economy game with an auction component as the main player interaction. Given this description, I should 1) not enjoy the game and 2) be fairly terrible at it. I was fascinated, if a bit overwhelmed, the first time I played it. With each subsequent play, I have liked it more and more. Even more surprising, I am very competitive at the game. After a few attempts, players learn what is and is not a good idea and then develop a sense of what strategies are viable.Read More