Tag: fiction

Roleplaying and board games with reviews, podcasts, videos and interviews

Letter from Innsmouth. I won’t tell!

I won’t tell you everything. No, I won’t tell you anything. You must be with them, otherwise why has she suggested that I write to you? That’s because they’ve got to you, but they won’t get to me! I will not tell them anything either, even if they keep giving me these medicine, though I’m sure they’re not medicines, I have seen medicines before and they don’t look like these.

Letter from Innsmouth. Nana

Hello Dear,

I am so sorry I haven’t been in touch for so long. The nice people at the institution where I live said they didn’t have any pens left, which is very strange because how do they write then? And I know they do because I have seen her coming into my room with notepads but not with pens.

I don’t know dear, I’m just a silly old woman, so what do I know?

Unboxing Phantom League and expansions

Without a doubt, passion is something most game designers have buckets loads of and Timo Multamäki is no exception.

The creator of Phantom League was only so quick and eager to show me his game and it was very impressive indeed!

The Barn

I wonder if you are still here. I wonder if you are still hiding behind a stack of hay trying to catch me by surprise and throw a bunch of reeds over my head.

I’m hoping you still think of the times when we used to set the traps for the rats, to stop them from nesting and infesting the whole place, ruining the crop that we so hard worked to harvest that year. Your way with cats is something I don’t have and they don’t hunt rats like they did when you were here.

ACTA: Star Fleet

For almost 25 years I’ve been playing Star Fleet Battles and its derivatives, and while I’m still no expert, I know as much about them as anyone who has played them for any length of time. Ironically, it’s not that I’m that enamored with Star Trek or the Star Trek universe, but more that I’m fascinated by the level of detail that Amarillo Design Bureau (ADB) has put into the game, as well as the idea of big, cool-looking spaceships chewing through one another with energy weapons.