Jay Little at the UK Games Expo
By Paco Garcia Jaen Not very often one has the opportunity to host a panel with one of the most […]
By Paco Garcia Jaen Not very often one has the opportunity to host a panel with one of the most […]
It is safe to say that Fighting Fantasy cemented a literary genre that had barely been explored in the past. The series of books took some experimental writings that toyed with the idea of letting the reader determine the course and, ultimately, the outcome of the story.
Interview with Jonathan Green–YOU ARE THE HERO Kickstarter project Read Post »
The shadow of Rome falls over Capua. Spartacus: The Serpents and the Wolf expands Gale Force Nine’s Spartacus: A Game
Gale Force Nine Announces Expansion for Spartacus Board Game Read Post »
The third part of 0one Games’ Road to Revolution campaign Arc is 43 pages long, 1 page front cover, 1 page blank inside front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page SRD and 1 page back cover, leaving 36 pages of content for the third part of the campaign arc.
This adventure from Adamant Entertainment is 28 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving 24 pages of adventure, so what’s up with this Freeport adventure?
Yep folks, another Alamo game is here, The Alamo Remembered and the 2nd from Victory Point Games. The other is Blood Red Banner: The Alamo – ooohhh, I will have to play that one too and compare…
Review – The Alamo Remembered from Victory Point Games Read Post »
The pdf kicks off with approximately 2 pages of introduction to the new critters, which just plainly ROCKS.
Here Be Monsters: Aching for Blood (Mosquitofolk) Read Post »
On Her Majesty’s Arcane Service is a new RPG released by Clash Bowley and Flying Mice Games, based off of his Blood Games II setting. Rather than the more modern horror approach of Blood Games II, On Her Majesty’s Arcane Service is more of a historical horror game, set specifically in 16th century England.
For reasons I’ve never completely grasped, there have always been far more low-level adventures than mid- to high-level ones. I suppose it has a lot to do with the fewer number of variables in play when dealing with 1st to 3rd-level characters compared to, say, 9th to 12th-level characters, especially in old school RPGs, where mechanical balance isn’t a significant aspect of their design.