Infernal Romance at Moon Temple, an adventure for the “Heroes of the Jade Oath”, is 44 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving us with 40 pages of content, so let’s take a look, shall we?
This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.
All right, still here? Once upon a time, Heng-O, Goddess of the Moon, broke the vase sealing dragon fire and her brothers promptly absconded with it, turning into no less than 10 suns, scorching the earth. When the archer Yi-Shan proposed a solution, he was granted leeway to do so and, thus, did he shoot down no less than 9 of these suns. As reward and at the same time just punishment, he was elevated to the celestial bureaucracy – as a demon. Not giving in to the temptations of the demon goddess Chang-Wu, he maintained a relatively pious life, for his claim lay not with the nether-realms, but with none other than Heng-O herself. After a sufficient courtship, the archer turned demon actually managed to beguile the goddess and hence, a marriage was proposed wherein both would partake in the elixir of immortality. Hell hath no fury like a woman scorned and thus, Chang-Wu lied to Heng-O, insinuating that her shawl had been enchanted by Yi-Shan.
Furious, the moon goddess thus imprisoned Yi-Shan in her shawl’s extra dimensional folds, drank both doses of the wedding’s elixir and proceeded to ascend to the heavens. Chang-Wu, though, tried to steal the shawl and thus the man who had jilted her and Heng-O finally understood – though too late. In the ensuing battle, the shawl was torn. Crying bitter tears, the ascended Heng-O’s grief threatened to drown the world in a vast flood, but thankfully, the Jade Emperor intervened by granting Yi-Shan immortality and make him the minister of the sun. Creating a temple on the cross of dragon lines, Yi-Shan would be able to escape his prison once every 8 lunar cycles and meet his beloved in said temple. Unfortunately, Heng-O’s tears had already created a tidal wave threatening to crush the temple’s site – hence Heng-O used her control over the tides to essentially freeze the flood wave in place. In order to free Yi-Shan from his prison, mortals must carry the pieces of the shawl through the temple’s gates, though – and this ceremony, as appointed by the Jade Emperor, would become the Spring Moon Festival. All of this is provided in both read-aloud text and as a player’s hand-out and makes for the background of the city of Langyin, over which the still frozen in place tidal wave has loomed since this mythical age.
The player characters arrive at this historic site in time for the festivities and, via numerous lore DCs, can unearth even more information on the uncommon city. As heroes are wont to, they are contacted by the Mandarin – unbeknownst to the public, one of the pieces of the shawl of the moon goddess has been stolen and the moon goddess may well show her displeasure by unfreezing the tidal wave if the ritual is not properly conducted. The officials have deducted that a participant of the festivities is probably the culprit and thankfully, the Dragon-Lion Dance combat tournament is today and the PCs can do some research here as well, bringing them up to snuff regarding the Cult of the Lost and the folk heroines of the Stone Monkey Maidens, who are in conflict with the local mandarin. The PCs will have to participate in the performance combat of the Dragon-Lion Dance for the honour of being chosen as Moon Hunters – and the combat follows interesting rules: The participants have to hold on to the dragon-lion costume, can’t move fast and the lead performer needs to provide dancing steps and the lead also needs to hold a lantern in the dragon’s mouth. Fighting is strictly non-lethal. The participating teams enter the arena (fully mapped, btw.) in a free for all, with each team having some modifications to the basic stats – a combat the PCs will definitely remember – it should be noted, though, that DM’s should probably have some experience under their belt since the combat per se is a bit abstract – some additional guidance for the behaviour of the various teams would have made running this easier. The second test would be a test in courting a spirit attendant in the Blue Tavern of Eight Tails – here, we essentially get a complex series of skill-checks and social interactions in a kind of ceremonial masquerade – here, persistence in spite of incompetence may be seen as a type of virtue in itself. 5 fully depicted NPCs, all with their own agendas and motivations await the PCs here and while the basic rules for the contest have some minor formatting glitches, overall this section should be considered rather enjoyable. Cara Bui, a shenxue courtier gets promptly kidnapped by Faen pirates as the PCs are busy and a wild chase ensues – a complex chase with various obstacles etc. that leads the PCs to the Wharf Towers, where they will have to free Cara Bui (said courtier) from the clutches of infamous Faen pirate Tiger Eye – only to have to realize that the two were former lovers and the courtier with the fake shawl.
In the meanwhile, the cult of the lost has taken control of the shawls not in the PC’s possession and is on the way to the temple – a second chase will lead the PCs to the sacred site, where immortal, constantly resurrecting terracotta guardians and the insane undead mandragoran who fancies herself Chang-Wu are trying their hands at the ritual – in order to save the city, they will have to eliminate the undead creature and perform the proper rite themselves while being harried by the immortal guardians of the temple – a furious finale indeed.
The appendix contains the information for the moon shawls (including object loresight-info), two new combat rites, the new moon shenxue aspect as well as the template for becoming essentially a vampiric mandragoran and much of the origin myth is duplicated on a handy 1-page handout for players.
Editing and formatting are top-notch, I did not notice any deficiencies in that department. Layout adheres to HotJO’s beautiful 2-column full-colour standard and the full-colour artworks are beautiful. The cartography in full colour is player-friendly and extensive. The pdf comes fully bookmarked for your convenience.
Author Frank Carr knows his lore – this module breathes high-fantasy WuXia-wonder in all the right ways and literally NONE of the encounters herein is anything less than high concept: This is a tour-de-force if there ever was one, one that breathes style and panache in every second. Genre-wise, this is a very much event-driven module that allows DMs to set up their own pace, but this is also a module that requires an experienced DM: The respective encounters are not that neatly tied together, the transitions very much remaining up to the DM, also due to the modular nature of the module which allows for various ways in which encounters can be drawn out or even cut from the module. This is no module for the faint of heart, but an experienced DM can create one glorious experience here – also one that could easily be run in the context of a convention.
Now usually, the weak transitions would see me rate this down more, but I honestly can’t bring myself to do it – why? Because this module breathes the spirit of WuXia, of alien vistas and made me more excited for the Lands of the Jade Oath than I’ve been in quite a while for a setting, up to the point where I really wished there were more Jade Oath-adventures out there. It’s that imaginative and cool and having played extensively in far eastern campaigns, this should be considered a joy in its potential. This being the original version of the module, the content works top-notch and is glorious. In fact, this module ranks as one of my favourite Arcana Evolved modules of all time and as one of my favorite eastern modules ever.
If you are not an experienced DM or very nitpicky about not wanting to work with transitions etc. then this is will prove to be very challenging indeed, though – still, one superb module and well worth 5 stars plus seal of approval.
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