RPG review – World War Cthulhu: The Darkest Hour
By Paco Garcia Jaen World War II to this day mesmerises historians and non-historians. Its effects are still felt and […]
RPG review – World War Cthulhu: The Darkest Hour Read Post »
By Paco Garcia Jaen World War II to this day mesmerises historians and non-historians. Its effects are still felt and […]
RPG review – World War Cthulhu: The Darkest Hour Read Post »
By Shorty Monster As I’ve mentioned once or twice, this last month has been pretty damned hectic for me, so
By Endzeitgeist This massive compilation is 226 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page
Welcome back everyone to this, the final part of my review of Kuro, published by Cubicle 7. If you’re feeling a little left behind, all of the previous reviews can be found by clicking the following links. Part 1. Part 2. Part 3. This will be a slightly shorter review than the others, mainly because a lot of the things that excited me about the last part of the book are chock full of spoilerific goodness, and I don’t want to ruin the surprise for anyone who clicks the word Kuro above and buys their very own copy of this awesome game. So, broad strokes for this one then…
For those just joining us, you might want to jump back a few pages, and take a look at the previous parts of this review, looking at the setting information, and character creation. Now, if you’re all caught up, we’ll take a look at how the system works.
Welcome back everyone to the next thrilling installment of my review of the wonderful little game Kuro, brought to you by the fine fellows Cubicle 7 Entertainment. I left you last time with a taste of what the world was – Japanese horror mixed with cyberpunk – and how it was presented to you by the book. Following straight on from there we get to character generation, so I thought I would give it a shot myself.
I have had my eye on this little beauty for a while, and when a couple of twitter people I follow started talking about it, I just had to ask if there was a way to get my hands on a review copy of it. Quite selfishly, I also wanted it to run the game at some point. I get a huge kick out of running horror RPGs, and my regular readers will know that I’m currently GMing a CP2020 game for my local gaming society. Seriously, they couldn’t have designed a game to grab my attention better, without rubbing some Steampunk all over it…
For someone who grew in a country where the Doctor was, and largely is, nothing but a name we know very, very little about, it only took me a few episodes of the series to get infatuated with the character and companions hopping from adventure to adventure. Even though I wasn’t all that keen on the actor portraying the Doctor, the story and extremely clever writing that came with it really got me hooked.
When a company does games well, jumping into a parallel side of the business with a different type of game is a risky strategy. Even though a well known license will attract people to the product, the reputation of both the product and the license puts a lot of pressure on the company to come up with a great game.