Nov 222014
 

LOGO_NOSOLOROL_2012 Well, at last I can announce it. It’s been coming a few weeks now and I haven’t said anything because… well because it could have gone in a different direction, but it hasn’t and I’m happy and very excited.

From now, G*M*S Magazine will also be G*M*S Iberia.

We have associated with Nosolorol Ediciones in Spain to help spread the wealth of Spanish games into the English speaking  market, and help identify exceptional roleplaying games to bring into the Spanish market.

Nosolorol has been a driving force in the RPG scene in Spain for many years and their catalogue of games is nothing sort of impressive.

With titles that cater for the youngest of players like Pequenyos Detectives de Monstruos en la Oscuridad (Little Dectives of Monsters in the Dark) and La Torre de Rudecindus (Rudecindus’ Tower) to adult titles like Cultos Innombrables (Unnameable Cults) o Fragmentos: Director’s Cuts and the rather magnificent Aquelarre, the company has a very extensive catalogue that will fit pretty much any area of the market.

On the other side, G*M*S Iberia will evaluate roleplaying games that will fit into the Spanish market to propose new partnership between the two companies.

We will aim to break the language barrier between the two companies as well as help throughout the licensing process and ensure communication is maintained smoothly until production is in place. With this, we aim to help make sure everything happens as quickly as possible with the maximum amount of transparency.

G*M*S Iberia remains an independent entity but will concentrate mainly on Nosolorol as a partner for its quality and variety of games that we can guarantee to satisfy the standard we would like to satisfy.

We now welcome pitches for games if you are interested in publishing your game into Spanish territory, and welcome enquires from publishers to publish Nosolorol games.

Let the new adventure begin!

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Mar 102014
 

Ace_of_SpiesWell, I’m in a generous mood and I am going to give a few things away.

Firs thing, a copy of Ace of Spies. A lovely little game designed by Michael Fox and Mark Rivera in which you take the role of spies completing missions in different cities around Europe.

A light card game fit for all the family.

So what do you have to do to get your hands on this?

Leave feedback in iTunes for our podcast channel and rate it.

Send me an email with Ace of Spies Giveaway in the subject to podcast@gmsmagazine.com letting us know you’ve left feedback.

That’s it! The first person to email will get the game.

There’s one caveat, though a very small one; I’m going to give away a few things in the next few days and I really can’t afford all the postage, so I’ll need you to pay for that. None of the games and books I’m going to give away are heavy, so the postage shouldn’t be a lot if you’re outside the UK, though. The last thing I sent was £15 and that was over a kg heavy. These things are nowhere near as heavy, so it shouldn’t be as much either.

Look forward to your feedback!

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Aug 082013
 

Magic Madhouse are currently running a competition to win a Dazzling Divas booster box set from the game, Cardfight Vanguard. The store retails a wide range of playing cards for various games and often features a fantastic competition to win a superb prize. The store’s latest giveaway features the Cardfight Vanguard dazzling divas booster box set, which entrants could be in with a chance of winning if they enter this latest competition from Magic Madhouse.

“We always enjoying offering fantastic prizes in our competitions and this latest giveaway is no different. Our store offers a vast selection of cards for a number of games and we like to feature giveaways for our many customers who come to us for their latest cards.” Michael Duke from Magic Madhouse.

This latest competition from Magic Madhouse includes a booster box set from Cardfight Vanguard. The set includes the dazzling divas booster cards along with new Bermuda Triangle cards. You will also find the Monster Collection promo card version of top idol and in sealed boxes is the Pacifica limited editions. Plus if that wasn’t enough, there is also the limit break cards and the Cross Ride cards included in this set. All in all, a fantastic prize worth entering for.

About Magic Madhouse

Magic Madhouse is a store that offers a vast selection of cards including Magic The Gathering, Pokemon, World of Warcraft, Yu-Gi-Oh and of course, Cardfight Vanguard. The store is popular among those who play these card games and features the latest in playing cards on their store. For many years, Magic Madhouse has been retailing its card collections and continues to do so with their current selections along with pre-releases which can be pre-ordered and regular competitions.

To enter this latest giveaway from Magic Madhouse, check out their competitions page here – http://www.magicmadhouse.co.uk/competitions/ . Here you will find an online form for you to enter their latest prize draw and be in with a chance of winning the Cardfight Vanguard dazzling divas booster box.

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Jul 212013
 

Competition logoCalling all short-story writers out there!

G*M*S Magazine, in partnership with The Creativity Hub, is calling on writers to submit short stories for their first fiction-writing charity competition.

The competition is open to writers of any age, experience or part of the world, and entries will be accepted between the 21st of July and 31st October 2013.

So what do you have to do?

This is the magic formula:

Rory Story Cubes + Lovecraft + Strange places = Your short story.

Take any and/or every set of Rory Story Cubes, whether the physical dice or the apps, and roll them a many times as you need to get the inspiration for your story. Take a photograph, or a screen-grab of the roll you’ll be using, without that photo or screen grab, we can’t accept your entry!

Then write a story with Lovecraftian tones and a weird place. It can be a horror story, an adventure, a romance, set in the past, in the present, in the future… Your story!

Make it short! No more than 2000 words.

Submit your story and the photograph with a pseudonym. This competition is open to writers of any experience level, so professionals are just as welcome as first times. However, to make things levelled for everyone, the panel of judges (still to be announced) will not know who’s who, so their assessment will be impartial. We also need your name so we know who’s submitted what, but your name will not be disclosed until the winner is declared. So remember to send both, your name and your pseudonym!

Your story will be uploaded to the G*M*S Magazine website where people will be able to vote for it. The stories that gather the most votes will be the finalists. You can rally your friends and family to vote if you wish.

At the start of December, the voting will stop and the 25 entries with the most votes will become the finalists. The panel of judges will then select the winner.

So what is the charity thing?

The stories selected as finalists will be turned into a book that will go to Kickstarter to be funded for layout, printing and artwork. It will be a one-off. The overall winner, as selected by the judges, will choose a charity. All the profit made from the Kickstarter project will go to that charity.

That is correct. None of the organisers or judges get paid to do this. The only people who will get paid will be the artists and the layout professional and the charity will receive all the profit. Transparency will be the norm for where the money goes at any and every stage.

Any more rules?

Just a few.

By submitting your story you grant G*M*S Magazine and The Creativity Hub permission to display your story on both websites on perpetuity and use extracts to promote future competitions. Permission is also given to include the stories in future charity projects. The copy-right, as well as the exploitation right to use the story anywhere else remain with the author and neither organiser will use the stories for profit in the future without written consent from the authors.

The work submitted must be original and written for the competition. You cannot use anyone else’s work in any capacity or use work you’ve done in the past. You can’t use work that you’ve submitted to other competitions, that has been published before or that has won any other awards. It has to be new and original to you and for this competition.

Do I have to use Rory Story Cubes and why? Yes. That is compulsory. The reason to use the Cubes is to put everyone on a level field in terms of inspiration. The entries can come from anyone, so giving everybody a set of rules for inspiration brings everyone closer. You can use as many of the different sets as you wish, though!

But I could cheat. Yes, you could, but would you? I mean, it’d be pretty pathetic if you did, but we won’t have a way to know. However if we did, your story would be taken out of the competition immediately.

What if I disagree with the judges’ decision? That could happen, I suppose, but their decision will be final. If this works, you’ll have another chance in the future to get another story in a future competition and hopefully win.

Can I withdraw my story from the competition if I change my mind? Sure. I think it’d be pointless, but no one will stop you.

What’s this “permission to display, blah blah blah” thing? We need permission to display work from anyone. Displaying or using work without permission is theft and we don’t want to do it. On perpetuity is because we’d like people to be able to enjoy the stories, for free, once the competition is over. And the use in future projects is so, if the initial Kickstarter doesn’t succeed, we can make another one at a later date, with the same conditions.

Look forward to hearing from you and hope you enjoy the show!

 
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If you have enjoyed this podcast, please consider donating a small amount of money to help us with the on-going costs of hosting the website and podcast.

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May 162012
 

Today Kuźnia Gier officially announced their new Essen release. The game is entitled “1984: Animal Farm” and created by the team responsible for “Kingpin” and “Alcatraz” – Krzysztof Cywicki, Rafał Cywicki and Krzysztof Hanusz. It already has a BGG profile which is going to be regularly updated by the publisher, just as “Maximum Security”, announced earlier this week.

http://boardgamegeek.com/boardgame/124958/1984-animal-farm

“All Animal Comrades believe that 1984 was a great year for the Animal Farm – at least the Ministry of Truth claims so…”
1984: Animal Farm – a new game by the designers of Alcatraz: the Scapegoat – presents a dystopian reality where animals had overthrown their human masters. When the fires of the revolution died down, a political game began to establish the only right totalitarian regime. The players take the roles of animal dictators who will stop at nothing to gain absolute power over the global Farm.
1984: Animal Farm is a modular negotiation game for 3 to 5 players, based on the concept of forced cooperation. On one hand, players share some business with their neighbors, on the other hand – they are divided by the will to win. The game mechanics favors efficient strategy, slick negotiations and successful bluffing. At the same time it forces the players to form temporary alliances with their enemies and keep an eye on their friends. All this makes each round of the game abound in heated talks (both public and secret), pacts, promises and betrayals. Special abilities drawn before the game as well as the winning conditions guarantee that no two games will be the same.

“Remember fellow revolutionaries: All animals are equal, but some are more equal than others!”

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