Some call it “dictionary”, some know it as “Call my Bluff”, some even say its “the making up lies to fool your friends” game – but from now on, you can call this crazy/fun/trivia/bluffing/quiz game… “Fictionaire”! Fictionaire is a new quiz card game based on the classic game of dictionary. Players make up a bogus definition or fake answer for a word or question asked by the game’s host – trying to trick him or her into believing that their answer is correct. What makes Fictionaire such timeless fun is the combination of creative storytelling, trivia knowledge and bluffing skills. You earn points by either choosing the right definition – or getting someone to pick your answer. Even better, if you bluff someone into choosing the wrong answer, you earn a bonus point! The Fictionaire Game Series includes 4 differently themed card packs, each with 120 thought provoking questions. Packs are small enough to fit in your pocket and rules are so easy you’ll be playing in minutes. The first pack – Classic Fictionaire – includes rare, interesting and sometimes provocative words, all begging for a creative definition. Tall Tales is filled with strange, almost unbelievable stories from the weird world we live in. Fool Science, is a Compendium of Scientific Wonders and the fourth pack, Naturals, chronicles mysteries of the physical world. All four of the Fictionaire packs are expected to be available...Read More
Author: Paco G. Jaen
The year is 1947 and the great war that began eight years ago has yet to end. Instead, the massive conflict stretches around the globe and only a handful of countries have managed to hang on to relative neutrality. As it has grown larger, old alliances have been broken and new ones have formed. The leading powers of the past have reassembled into three huge blocs, fighting for exclusive control over a revolutionary ore: Vk. This ore is shrouded in mystery. Rumors have spread claiming the secrets of Vk were revealed by aliens from another planet…but who can take such talk seriously after so many years of patently false war propaganda? What we do know amounts to this – Vk exhibits such extraordinary properties that military engineers from every faction have begun to design new machines that are among the most advanced armaments ever created. Tanks now stride powerfully across the earth, bristling with deadly weaponry. Vk has the peculiar trait of only being found in the most inhospitable places on Earth: deserts, jungles, and desolate steppe lands are dotted with it. The largest quantities are found in Antarctica, now the site of some of this war’s harshest battles. Each bloc is on a fierce quest to deprive the enemy of the precious ore, deploying elite troops and fearsome combat robots to the harsh, arctic wasteland in the hopes...Read More
Through the murky streets of Arkham, unnatural gates are opening to connect our world with strange other dimensions. Out of the depths of these eldritch pathways have begun to crawl profane creatures that even now haunt the innocent, dragging away the unwary and causing havoc on silent midnight streets. At the epicenter of this living nightmare roil whispers of arcane magic cults, ancient family secrets, and a truth too terrible to behold. Join as one of a team of intrepid investigators committed to rooting out these otherworldly portals before an ancient evil reawakens, bringing its ancient horror back to destroy the world as we know it. Welcome to the horror of 1920’s Arkham, Massachusetts! The Lurker at the Threshold, the newest expansion set for Arkham Horror, is now on sale at your local retailer and on our webstore! This expansion brings new levels of dread to your table top, with the addition of a brand new Herald Sheet for “The Lurker at the Threshold” – a powerful and malevolent being that has appeared to prepare the way for the Ancient One, plus more than 200 components and some extraordinary new game mechanics to boot. One of the highlights is the full set of 18 Gate markers that are designed to replace those from the Arkham Horror core set, as well as those from The Dunwich Horror and The Kingsport...Read More
Warhammer Fantasy Battles (WHFB), 8th edition is now officially released. The designers introduced a paradigm shift in the metagame with the new book. They were required to go so far as to issue errata/rule mods for ALL of the army books on their website to coincide with the new rules. WHFB reviews have been done to death so, I’ll focus on the changes (and why I like them). 8th edition sets up a random selection of six standard scenarios (and optional special scenarios). Although the ubiquitous “pitched battle” remains, the others are different enough that many of the tired army lists from 6th and 7th edition are no longer workable. In addition to providing new scenarios, the rules call for random terrain generation (and usually more of it) as well as special or magical terrain features. This means you will need to be flexible in your planning and deployment to a much greater degree. My favorite scenario so far is Blood & Glory. This sets a default point for armies based on the size of the scenario. If you can reduce the enemy force to that point or below, you win. Armies have points for each unit standard, the army battle standard and the army general. This promotes army builds which focus on troops that can carry standards. Notably, victory points are no longer awarded for “partial” destruction of...Read More
I haven’t been to a gaming convention in 15 years or more, and the last one I went to I organised. Also, I will point it out now just so you can stop reading this if you decide not to like me, I don’t like Birmingham, which is where PaizoCon took place. So, as you can imagine, I was well of practice and out of my comfort zone.
For about 10 minutes.