The RPG Room Podcast: are conventions dying? and Osprey Games Crescendo of Violence review

Roleplaying and board games with reviews, podcasts, videos and interviews

The RPG Room Podcast: are conventions dying? and Osprey Games Crescendo of Violence review

Crescendo of Violence REview podcast

The RPG Room Podcast: are conventions dying? and Osprey Games Crescendo of Violence review

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About Crescendo of Violence

2093, Neo York. A dystopian technological marvel, where concrete high-rises brim with holographic neon, as gilded mob bosses, flashy CEOs, and famous vid-stars all strive to consolidate their power over the masses. And while the rain reflects the neon, it never washes away the grime and filth of the streets. Welcome to a world of synth-jazz and cybernetics, where the status quo grinds down the hard-working man and vat-grown clone alike.

Whether you’re the redemption-seeking gangster, the one good cop in a corrupt system, or the gene-modded musician trying to make it big, you’ll be trying to get by in a city that just doesn’t care. Epic fight scenes take centre stage in this game of stylised, high-octane bloodshed. Jump straight into the action with a unique ruleset designed to deliver a cinematic, neon-noir experience, as the spotlight focuses on the brutal showdowns that will define you – or leave you face-down in the dirt. So get ready to give them hell, as the sultry notes of the saxophone build into a crescendo of violence.

Find out more on the Osprey’s website: https://ospreypublishing.com/uk/crescendo-of-violence-9781472847652/

Find out more about Mekton on the R Talsorian’s website: https://talsorianstore.com/collections/mekton

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About us: Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them. Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.

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