The GMS Magazine Podcast: Z-man’s Cryo and Little Rocket Games Cyberdoom Tower reviews

In this episode we bring you two reviews:

Cryo
A mission gone wrong. Tensions continued to mount aboard your colony ship as the days dragged on. An anonymous act of sabotage has sent the ship plummeting to the surface of a frozen uncharted planet. Damaged beyond repair, the scattered remains will do little to protect you from the brutal cold.

In the engine-building, worker placement game Cryo, leaders of separate, hostile factions compete to survive and claim control over the underground caverns on a remote icy planet. You need to act quickly and strategically to avoid further sabotage from other factions. Send drones out from your engineering platform to scavenge resources and save your crew still in cryostasis. Gather different materials to upgrade and customize your platform, fine-tuning new actions to suit your individual strategy. Utilize multi-use cards to your advantage, and claim the underground caverns for your faction to survive.

Find out more on the Boardgamegeek website: https://boardgamegeek.com/boardgame/330608/cryo

CybertoomTower

Year 2104, the machines dominate the planet Earth trying to wipe out the human race. You have been chosen to stop them.

Cyberdoom Tower is a solo and co-op futuristic dungeon delve experience where you try to collect the pass-codes to unlock the top floor of the Cyberdoom Tower and defeat the AI who controls the machines and save the world!

Explore the Cyberdoom Tower by moving your piece between the different floors of the tower. Fight the sentries guarding her by spending AP and rolling dice to determine your skills. Upgrade your gear deck to be ready for the final fight.

The more time you spend collecting access codes, the harder it becomes.

Find out more on the Boardgamegeek website: https://boardgamegeek.com/boardgame/331343/cyberdoom-tower


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About us:

Paco and Martin are a couple who love playing games and recording videos about them. Paco has been playing RPGs since he discovered Dragonlance in 1984 and found his love for Boardgames in 2007. He’s an avid reader and has a very keen interest in gaming and the people who make them.

Martin is a chartered surveyor who just loves media production. He is in charge of all the editing and the technology we use in our Spain-based studio.


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