Nine Worlds Review
By Paco Garcia Jaen We geeks of the world look to the west and very often we grumble with hidden […]
By Paco Garcia Jaen We geeks of the world look to the west and very often we grumble with hidden […]
This episode brings you an interview with Vickey and Robert Beaver from Obatron Productions.
You might know Vickey as she is a regular in the show and co-hosts the RPG episodes, but I wanted to have them both to talk about their company and recent Kickstarter for their Savage Worlds campaign setting Tunse’al.
The G*M*S Magazine Podcast Episode 103–Obatron Productions with Vickey and Robert Beaver Read Post »
Core Worlds released in 2011 and marketed as “A deck-building card game of intergalactic conquest” was a game I came to with very high hopes. I had grown weary of bland deck builders but still liked the idea of deck building in concept. Core worlds is themed around the decay of the civilization and your journey from being a barbarian star empire on the outskirts of its boards, to amassing your own power and making a bid to conquer the core worlds of this once great empire for your own.
No fantasy world is complete without monsters to pit your wits – and sword-arms – against, and despite the rich heritage already in place for the Arcanis campaign world, a completely new ruleset requires new monsters to be written to accommodate it.
I recently got a chance to take an advance look at Totems of the Dead by Gun Metal Games, makers of Interface Zero. Showing diversity in their publishing plans, Totems of the Dead is nothing at all like Interface Zero, which is a great cyberpunk setting for Savage Worlds. Totems of the Dead, on the other hand, is a swords and sorcery setting based on Native American myths and culture.
Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game. Create your own setting,
Pinnacle Entertainment releases Savage Worlds Deluxe Read Post »
By Tommy Brownell Holy smokes. Interface Zero: Savage Worlds Edition is my first experience with Gunmetal Games, and they know
War of the Dead Chapter One is the first leg of the War of the Dead campaign epic for Savage Worlds by Daring Entertainment. To be clear: Chapter One is actually 13 adventures, of which there will ultimately be 52 (not counting one sheets, which Daring has begun to release). It is a modern setting, set during a zombie outbreak, and you can buy them in bits or you can buy all of Chapter One as a package. I’m going to save you the trouble: Like Savage Worlds and zombies? Go buy the bundle. I’ll even link to it for you.
By Andrew Warren Thrilling Tales is a line of pulp role playing adventures and supplements by Adamant Entertainment. Although originally
The Sundered Skies Companion expands upon and compliments the information found in the Sundered Skies core book. Designed to be