By Paco Garcia Jaen We geeks of the world look to the west and very often we grumble with hidden envy at the conventions that take place in the USA about our favourite subjects. Comics? They have them. Science-Fiction? They have them. Fantasy, they have them. Role Playing games? They have it. Boardgames? They don’t […]
This episode brings you an interview with Vickey and Robert Beaver from Obatron Productions.
You might know Vickey as she is a regular in the show and co-hosts the RPG episodes, but I wanted to have them both to talk about their company and recent Kickstarter for their Savage Worlds campaign setting Tunse’al.
Core Worlds released in 2011 and marketed as “A deck-building card game of intergalactic conquest” was a game I came to with very high hopes. I had grown weary of bland deck builders but still liked the idea of deck building in concept. Core worlds is themed around the decay of the civilization and your journey from being a barbarian star empire on the outskirts of its boards, to amassing your own power and making a bid to conquer the core worlds of this once great empire for your own.
No fantasy world is complete without monsters to pit your wits – and sword-arms – against, and despite the rich heritage already in place for the Arcanis campaign world, a completely new ruleset requires new monsters to be written to accommodate it.
I recently got a chance to take an advance look at Totems of the Dead by Gun Metal Games, makers of Interface Zero. Showing diversity in their publishing plans, Totems of the Dead is nothing at all like Interface Zero, which is a great cyberpunk setting for Savage Worlds. Totems of the Dead, on the other hand, is a swords and sorcery setting based on Native American myths and culture.