RPG Video Review – D&D Player’s Handbook
First Impressions–Should I buy it By Evaldas Bladukas We were talking about trying out different types of content and this […]
First Impressions–Should I buy it By Evaldas Bladukas We were talking about trying out different types of content and this […]
By Paco Garcia Jaen I think Wizards of the Coast had a pinch of genius moment when they included the
By Paco Garcia Jaen This D&D novel was published by Wizards of the Coast in 2011 and was written by
Book review – Death Mark, a Dark Sun D&D novel by Robert J. Schwalb Read Post »
Monday 8th April 2013 – London – 11:30 – At online store Magic Madhouse, you will now find a wide
Magic Madhouse and G*M*S Magazine work together! Read Post »
Just When I Thought My Interest Was Dead…It Rose From The Grave! By Peter Ruth II I said before, in
This is a kid’s game, no doubt about it, and it’s the kind of game where the most important decisions are made at the outset, when you choose which archetype you wish to enter the dungeon with. The weaker archetypes such as the Cleric and Rogue need only get 10,000 gold, which is maybe ten or twelve low-level treasures, while the beefier Warrior needs 20K and the Wizard needs 30K. As there’s 6 areas of the board, each with tougher monsters, the beefier guys head out to the higher levels while the weaker players head out to the lower levels, generally. Unless you’re playing with a lot of players, and since everyone normally moves the same distance on their turn, you’re not going to see a whole lot of crowding in one section. That said, the treasures on any given level are limited by the amount of cards available, so once a level is free of baddies, you’re out of luck if you stumble across one in a “named chamber” because he’s going to need killing and you get bupkus for doing it.
This is an unboxing review of the game, not a review of the gameplay itself. The intention of this review
D&D Essentials are a new product line designed for new players. It boils down some classes to a single new build (sometimes two) with the express interest of making the game easier for new players to get involved in 4th edition and to create a new baseline for players to build from. The Essentials line comes in three parts: the part for everyone, the part for Players and the part for the GM. The part for everyone includes the new Red Box, the Rules Compendium and the official dice set. The Players books are Heroes of the Fallen Lands and Heroes of the Forgotten Kingdom.
ders of this blog already know, I’m not a big fan of the current direction of Dungeons & Dragons, an opinion I’ve held sincebefore the release of D&D IV. I was happy enough with the early days ofD&D III, but my mood changed for the worse around the time that v.3.5 was released, kicking off a quest of exploration that eventually landed me where I am today.
Pathfinder versus 4e: the battle for the heart of D&D Have we finally reached that point of schism, that Reformation