This adventure from Headless Hydra Games is 29 pages long, 1 page front cover, 1 page dedication, 1 page editorial, 1 page SRD and 2 pages advertisements, leaving 23 pages for the adventure, so let’s check it out!
My dear readers, today I come to you with a question that arose to mind after play-testing “Many Fires” with my regular group of friends at the gaming club.
The world as we know it has come to an end. The feared rise of the Old Ones has come to pass. Niarlathotep, Shub-Nigurath, Cthulhu… they are real and they’re here. It is to late now. Thankfully not all is lost. Professor Armitage, risking limb and sanity has managed to acquire a time travel spell.
By Megan Robertson The Introduction lays out the intention of this work: to provide an optional systematic approach to magic that can be used within a Trail of Cthulhu game by the characters and/or their antagonists as the Keeper so chooses. Well, the antagonists probably will be using magic at times, but not necessarily according […]
Although this seminar was one of the last ones to take place in the day, I will start with it as it was full of, in the words of Kenneth Hite a “gratifyingly uncomfortable looking crowd”. That’s because the room was packed with fans, eager to hear what the company with one of the most engaging and close-to-perfect range of product had to say