Star Trek Federation: The First 150 Years
Possibly the ultimate in-character resource, written in a ‘future history’ style and with numerous extras, this is a treat for all Star Trek fans…
Roleplaying and board games reviews, podcasts, videos and interviews
Possibly the ultimate in-character resource, written in a ‘future history’ style and with numerous extras, this is a treat for all Star Trek fans…
Hey guys, I’ve got a great idea for a post where I outline what I think were the best new games of 2012, and maybe even a little bit about why! Guys…? guys? Where did you all go… come back… please…
Introductory adventure, also legal for Dark Providence shared campaign play. By Megan Robertson Publisher’s blurb: “A child, blessed by the Almighty with visions to aid the fight against the foul Adversary, has been spiritually assaulted by vicious devils of all sorts. Taken to the famed Court of Whispers, birthplace of the accord, Witch Hunters from…
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This is a 5th-level adventure with a dark fairy-tale style, presented in a manner designed to be easy to run. It is set in the western end of the Verdant Woods at the edge of the Middle Kingdoms in the Soralic lands, a campaign setting by Unicorn Rampant. As such is is suitable for any wooded area with some mountainous terrain that is near the edge of civilized lands or in a very rural area between kingdoms. The adventure is location-based and character driven, with fairy-tale elements and plenty of crunchy dungeon crawling goodness.
The Zalozhniy Quartet provides resources necessary to running a complete campaign utilising the Night’s Black Agentsconcept and ruleset to the full. It’s not, however, something you can flip through and then run, like the game itself it requires thorough preparation and planning by the Director (GM) in advance, but will repay that effort by inspiring an epic and memorable experience for all involved.
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