Spycraft

RPG Killers

It came to me recently that generally, when we play an RPG, we have no problem killing anything that threatens us. Organic or not, aberration or natural creature, extraplanar or our very own kin. If we jump on a fight in a game, we’re able to kill our enemy without even blinking an eyelid in contemplation or remorse.

Why?

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Dungeons & Dragons 4e: Anointing the Seer

This is a 5th-level adventure with a dark fairy-tale style, presented in a manner designed to be easy to run. It is set in the western end of the Verdant Woods at the edge of the Middle Kingdoms in the Soralic lands, a campaign setting by Unicorn Rampant. As such is is suitable for any wooded area with some mountainous terrain that is near the edge of civilized lands or in a very rural area between kingdoms. The adventure is location-based and character driven, with fairy-tale elements and plenty of crunchy dungeon crawling goodness.

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Night`s Black Agents: The Zalozhniy Quartet

The Zalozhniy Quartet provides resources necessary to running a complete campaign utilising the Night’s Black Agentsconcept and ruleset to the full. It’s not, however, something you can flip through and then run, like the game itself it requires thorough preparation and planning by the Director (GM) in advance, but will repay that effort by inspiring an epic and memorable experience for all involved.

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Night`s Black Agents: Corebook

Ever since I first encountered the GUMSHOE system, I have been thinking that it would be perfect for the sort of spy games I like to run and play… and this book fulfills that desire! In it, Ken Hite has distilled the essence of the cinematic yet gritty spy thriller and woven it through the core GUMSHOEmechanic – and added the twist of vampires into the bargain!

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