RPG Review – Dungeons & Dragons 4e: To the Edge of the Map
By Megan Robertson The first part of the Slayers of the Great Serpent saga for Dungeons & Dragons 4e, this […]
RPG Review – Dungeons & Dragons 4e: To the Edge of the Map Read Post »
By Megan Robertson The first part of the Slayers of the Great Serpent saga for Dungeons & Dragons 4e, this […]
RPG Review – Dungeons & Dragons 4e: To the Edge of the Map Read Post »
It came to me recently that generally, when we play an RPG, we have no problem killing anything that threatens us. Organic or not, aberration or natural creature, extraplanar or our very own kin. If we jump on a fight in a game, we’re able to kill our enemy without even blinking an eyelid in contemplation or remorse.
Why?
Good introduction to Adventureaweek’s own campaign setting, or just a good adventure for 1st level characters.
Another adventure honed for beginning players – and GMs – but enjoyable for experienced ones too. For 4th-level characters.
Possibly the ultimate in-character resource, written in a ‘future history’ style and with numerous extras, this is a treat for all Star Trek fans…
Introductory adventure, also legal for Dark Providence shared campaign play. By Megan Robertson Publisher’s blurb: “A child, blessed by the
This is a 5th-level adventure with a dark fairy-tale style, presented in a manner designed to be easy to run. It is set in the western end of the Verdant Woods at the edge of the Middle Kingdoms in the Soralic lands, a campaign setting by Unicorn Rampant. As such is is suitable for any wooded area with some mountainous terrain that is near the edge of civilized lands or in a very rural area between kingdoms. The adventure is location-based and character driven, with fairy-tale elements and plenty of crunchy dungeon crawling goodness.
The Zalozhniy Quartet provides resources necessary to running a complete campaign utilising the Night’s Black Agentsconcept and ruleset to the full. It’s not, however, something you can flip through and then run, like the game itself it requires thorough preparation and planning by the Director (GM) in advance, but will repay that effort by inspiring an epic and memorable experience for all involved.
Ever since I first encountered the GUMSHOE system, I have been thinking that it would be perfect for the sort of spy games I like to run and play… and this book fulfills that desire! In it, Ken Hite has distilled the essence of the cinematic yet gritty spy thriller and woven it through the core GUMSHOEmechanic – and added the twist of vampires into the bargain!
More adventure in the underbelly of Wellstone City: which side will you be on?