By Thilo Graf This pdf from Jon Brazer Enterprises is 7 pages long, 1 page front cover, 1 page editorial/SRD, leaving 5 pages of content, so let’s check out what this pdf has to offer! Riyal’s list of traps begins with a page of aptly-written IC-prose that introduces us to the matter at hand, and […]
By Jeremiah Dwyer
This is a review of an article published in the Journal of Consumer Marketing (2007). It is entitled, “An inquiry into the factors that impact on consumer appreciation of a board game.” It was authored by Alain d’Astous and Karine Gagnon, both of Montreal, Canada. Normally I review articles that have more direct relevance to psychology, specifically clinical or forensic (which I post on my blog). However, I also have an interest in blogging about other things (when I blog at all!), and that includes games. I figured I’d see what kind of research was out there about board games, rather than the usual things, such as examining whether video games lead to violence. Thus, one literature search later, I was able to identify a few articles addressing various aspects of board games that I thought might be interesting, including this one. However, this article is much more of a business analysis of board games and board game preferences, rather than a straight examination of the psychology of board games, so to the extent my understanding of particular business terms and concepts is lacking, I apologize.