Dungeon Run doesn’t even attempt to take itself seriously; even the FAQ and easy-to-read rulebook is funny. If anything, it could be described as Dungeonquest Plus, because at the beginning of the game, your party of ignoble adventurers are mostly working together, but only as an alliance of convenience.
This pdf is 13 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving 10 pages of content for the new Gypsy base-class, so let’s check out the first offering of Dreadfox Games!
I’m not going to belabour many of the details of gameplay, since I covered that ground with Wrath of Ashardalon and Castle Ravenloft reviews. I invite you to read those, as they’re exceptionally brilliant (if I do say so myself, and I do) and explain the core mechanics of the series. In this article, I am going to talk about what makes this game different, and so much better than the both of them, and what makes the series worth owning either in part or, as I do, in whole.
This pdf from Rite Publishing is 35 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisements, leaving 30 pages of content.
when a magazine I write for was offered up an advance copy of the second in the Dungeons and Dragons Board Game System family, “Wrath of Ashardalon”, I jumped on it like a man on fire jumping into a pool. It recently arrived, and not unlike a five year old child on Christmas, I tore that bad boy in a timeframe normally reserved for atomic activity.