Tag: playing

Roleplaying and board games reviews, podcasts, videos and interviews

Pathfinder Adventure Path #35 and #36

Can two kings truly trust one another? King Irovetti, ruler of Pitax and potential rival to the leaders of the eastern Stolen Lands, opens his gates and hospitality to the lords of that realm. Within his city of shallow indulgences and crude decadence, he hosts a tournament ostensibly meant to foster friendship and peace, but…
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Vor Rukoth

Providing material that will empower the GMs and player’s imagination is probably the best way to keep a game alive and well. Creating products that enable people to create their own adventures, their own ideas is probably one of the best strategies for a game development. If you only give supplements but not a way to develop…
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Mage the Awakening: Chronicler’s Guide

Mages can do almost anything. Their capacity to create, transform, preserve and destroy is almost limited only by their imagination. What happens when that limiter is removed? What, ultimately, can a Mage chronicle be if it goes further and stranger than ever before? The answers lie within.

Clockwork and Chivalry : RuneQuest

The 17th Century is a time of religious strife and political upheaval. England, a land riddled with hunger, pestilence and superstition, is gripped by Civil War. Two great armies lay waste to the country, the Royalists aided by fearsome Alchemical magicks, the Roundheads by mighty Clockwork death-machines.

Icons Superpowered Roleplaying

Steve Kenson, the designer of the best-selling Mutants & Masterminds delivers a superpowered new role-playing game, inspired by the fast-playing old-school games and the new generation of narrative role-play! Within its pages are complete rules for character creation, abilities and powers, random adventure generation, a rogue’s gallery of villains, a complete adventure and all the…
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