Podcast Episode – The RPG Room: How to keep your games smooth
Running a game is not an exact science. Not even sure it is a science but sometimes it feels like […]
Podcast Episode – The RPG Room: How to keep your games smooth Read Post »
Running a game is not an exact science. Not even sure it is a science but sometimes it feels like […]
Podcast Episode – The RPG Room: How to keep your games smooth Read Post »
Sunrise City is another game from the guys at Clever Mojo Games. After the overwhelming success of Alien Frontier in Kickstarter and beyond, they decided to try a repeat. They repeated. Once more, with more success. A lot more success.
This pdf from 4 Winds Fantasy Gamingis 11 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving 7 pages of content for new options for players:
Raging Swan Press is proud to announce the release of Aasimar: Heirs of Glory a Pathfinder Roleplaying Game compatible PLAYER’S
This free player’s guide from Dreamscarred Press is 21 pages long, 1 page front cover, 1 page editorial and 1 page SRD, leaving 18 pages of content, so let’s check it out!
By Thilo Graf This pdf from Raging Swan Press is 15 pages long, 1 page front cover, 1 page blank
One of my most admired RPG writers and players of all time is Monte Cook. Monte’s understanding of setting, intrigue, balance and the relationship with the player is pretty amazing. His ability to actually come up with new ideas that can be brought to fruition is also pretty staggering.
The D&D Business; Or The Impossible Art of Trying to Make Everyone Happy Read Post »
By Thilo Graf This pdf from 4 Winds Fantasy Gaming is 14 pages long, 1 page front cover, 1 page
Player’s Options – Aasimar, Tieflings and elemental Templates Read Post »
Fwaposaurus. Hypobushy. Bangoism… What would appear to be a keyboard gone mad or a writer gone drunk, it’s nothing else than the new nouns for new things you never thought needed a name. And what fun is to make them!
I have made friends with and been part of some CCG companies in the past few years. In this time I have noticed the same problem for these upstart CCG companies. Thought the games are cool and the artwork is awesome, players just don’t seem to want to give new games a chance. I asked myself and players, Why?