Snowdonia, released last year, takes as its setting and theme the endeavours of the Snowdon Mountain Tramroad and Hotels Company Limited (mouthful and a half) in the final years of the nineteenth century to build a railroad from Llanberis to the top of Mount Snowdon. Snowdonia is a worker placement game of, to my mind “middle-weight”play and despite having played a fair few train games this one stands out as something different.
It is safe to say that Fighting Fantasy cemented a literary genre that had barely been explored in the past. The series of books took some experimental writings that toyed with the idea of letting the reader determine the course and, ultimately, the outcome of the story.
By Gozuja Ruins of the Dwarvern Delve marks part II of Purple Duck Games‘ dungeoneering through their labyrinthine lair: the Purple Mountain; serving as either a standalone romp or the awaited continuation of the Temple of the Locust Lord, this time the torch has been taken up by David Nicholas Ross as the mega-dungeon continues. […]
The second installment of Fire Mountain Games’ evil adventure path centred on serving Asmodeus is 106 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving 101 pages of content, so what exactly do we get?
The first product in a new Creative Mountain Games product line, a System-Free Sourcebooks (for Medieval Fantasy RPGs) called “30 Things Can Happen!” It includes thirty tables of random Medieval Fantasy events and findings in urban, rural, and underground locations. Each thirty entry table is divided into three ten entry categories, some with additional sub-options, […]