Tag: magic

Roleplaying and board games with reviews, podcasts, videos and interviews

Legendary VI: Legendary Armor

The sixth installment of Purple Duck Games’ excellent series for PFRPG focuses on magic armor and clocks in at 33 pages – 1 page front cover, 1 page editorial, 2 1/2 pages of SRD, leaving 28 1/2 pages of content for the new magic armours, so let’s check them out!

Review: Grimoire Mortalitas

This pdf from Dreadfox Gamesis 37 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving 34 pages of content chock-full of new necromancy-spells, so let’s take a look at them!

The Genius Guide to Hellfire Magic

This pdf from Super Genius Games is 16 pages long, 2/3 of a page GORGEOUS front cover, 1 page editorial/SRD, leaving 14 1/3 pages of content for Hellfire magic, so let’s check this out!

Classes of NeoExodus: Machinesmith

This pdf from LPJ Design is 18 pages long, 1 page front cover, 1 page SRD, 4 pages of advertisements, leaving 12 pages of content for the new Machinesmith-class, so let’s check this one out!

The G*M*S Magazine Podcast Episode 37 – X610Z: On the Ruins of Chaos

In this, bit later than usual, episode we have got a good for you.

Mark and I go head to head to discuss if Games Workshop is a good business or not. I don’t think they are a good business because they don’t do enough from a business point of view, and for their licensed products in general (not to mention their lack of contact with the general public). I don’t think they are bad, but they are not good either. Mark says they are because they make money and thus they do what they’re supposed to. But what do you think?