japanese

Review: Kuro – Part three. The rules

For those just joining us, you might want to jump back a few pages, and take a look at the previous parts of this review, looking at the setting information, and character creation. Now, if you’re all caught up, we’ll take a look at how the system works.

Kuro review: Part two, character creation

Welcome back everyone to the next thrilling installment of my review of the wonderful little game Kuro, brought to you by the fine fellows Cubicle 7 Entertainment. I left you last time with a taste of what the world was – Japanese horror mixed with cyberpunk – and how it was presented to you by the book. Following straight on from there we get to character generation, so I thought I would give it a shot myself.

30 Haunts for Kaidan

This installment of Rite Publishing’s #30-series takes us to Kaidan. It’s a whopping 28 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 4 pages advertisement, 1 page back cover and 1 page SRD, leaving 19 pages of content for the new haunts, so let’s check out whether T.H. Gulliver can maintain the extremely high standard set by the predecessors.

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