Once a notorious crime-lord, Jimmy was sent to prison for a murder that involved, according to rumour, the Royal family. Released after just five years he retired to the USA a very rich man. In a much publicised move last year, he returned to Britain and bought a country house after being diagnosed with a terminal wasting disease.
The world as we know it has come to an end. The feared rise of the Old Ones has come to pass. Niarlathotep, Shub-Nigurath, Cthulhu… they are real and they’re here. It is to late now. Thankfully not all is lost. Professor Armitage, risking limb and sanity has managed to acquire a time travel spell.
By Jeremiah Dwyer
This is a review of an article published in the Journal of Consumer Marketing (2007). It is entitled, “An inquiry into the factors that impact on consumer appreciation of a board game.” It was authored by Alain d’Astous and Karine Gagnon, both of Montreal, Canada. Normally I review articles that have more direct relevance to psychology, specifically clinical or forensic (which I post on my blog). However, I also have an interest in blogging about other things (when I blog at all!), and that includes games. I figured I’d see what kind of research was out there about board games, rather than the usual things, such as examining whether video games lead to violence. Thus, one literature search later, I was able to identify a few articles addressing various aspects of board games that I thought might be interesting, including this one. However, this article is much more of a business analysis of board games and board game preferences, rather than a straight examination of the psychology of board games, so to the extent my understanding of particular business terms and concepts is lacking, I apologize.