RPG Review – Tomes of Ancient Knowledge
By Endzeitgeist This supplement is 19 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page […]
By Endzeitgeist This supplement is 19 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page […]
By Endzeitgeist This massive tome clocks in at 123 pages, 1 page front cover, 1 page ToC, 1.5 pages of
RPG Revivew – Monster Menagerie: The Construct Companion Read Post »
By Endzeitgeist This freshman offering of Ascension Games clocks in at 81 pages, 1 page front cover, 2 pages of
By Endzeitgeist The first book of the two-part Cyclopean Deeps-Saga clocks in at 198 pages, 1 page front cover, 1
RPG Review – Cyclopean Deeps Volume 1 Pathfinder Read Post »
By Endzeitgeist Mythic Monsters: Devils clocks in at 34 pages of content, 1 page front cover, 1 page inside of
She has told me I should write a letter to myself. But there is no “myself” anymore. It’s “us” now. It’s been us for a long time and we don’t want to hide it anymore. We understand each other better than anyone else. We know us. The real us, not the me that I’ve put up for the world to like me. So we’ll write to you instead because writing to myself is stupid. We already know about me. About us!
The Amityville Project: Phobos is finally ready after one year full of changes and playtesting. The game is moving at
Welcome back everyone to this, the final part of my review of Kuro, published by Cubicle 7. If you’re feeling a little left behind, all of the previous reviews can be found by clicking the following links. Part 1. Part 2. Part 3. This will be a slightly shorter review than the others, mainly because a lot of the things that excited me about the last part of the book are chock full of spoilerific goodness, and I don’t want to ruin the surprise for anyone who clicks the word Kuro above and buys their very own copy of this awesome game. So, broad strokes for this one then…
For those just joining us, you might want to jump back a few pages, and take a look at the previous parts of this review, looking at the setting information, and character creation. Now, if you’re all caught up, we’ll take a look at how the system works.
Welcome back everyone to the next thrilling installment of my review of the wonderful little game Kuro, brought to you by the fine fellows Cubicle 7 Entertainment. I left you last time with a taste of what the world was – Japanese horror mixed with cyberpunk – and how it was presented to you by the book. Following straight on from there we get to character generation, so I thought I would give it a shot myself.