Tag: gaming

Roleplaying and board games reviews, podcasts, videos and interviews

Haunting Signals

The pdf kicks off with three levels of hauntings and offer a staple of haunting-like things that happen in such areas. While they are ok, they suffer from being a bit generic – I wouldn’t have needed the pdf to make these modifications. I guess a novice GM who has never tried to feature a haunted location in his campaign might benefit from them, though.

Divine Foes

Divine Foes is a short PDF supplement for the Divinity system. The layout is a simple 2 column affair with a good sized font and no real art save for a background design on the pages themselves. The pages are designed to look old and faded, with a vaguely arcane symbol imprinted in the centre. While I like the virtual aging of the pages, I’m not a fan of the background image. While subtle, it draws my eyes away from the text and makes the PDF more challenging to read than it needs to be.

Kobold Quarterly Magazine

Many magazines have tried in the past to make an impact in the gaming market for many many years. Most of them have perished either for lack of readership (though I doubt that very much) or lack of revenue (getting hotter!) or simply because the owner wanted to make sure they had complete control over the contents and wanted to go fully digital (no prizes for guessing here!).

That has left the market for those of us who like to read on paper as well as on screen very starved!

Enter Kobold Quarterly. And what an entrance it is!

How have we and gaming changed?

I have recently read an article in the LA Times about a reunion of Dungeons & Dragons players who started their adventures in 1987 after one of the kid’s uncle introduced him to the game and how it escalated from there. You can read the entire article here, and I do recommend it. It does…
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