gaming

Befuzzled Review

For some reason I am getting to like silly little games that hardly take any time to play, are easy to learn and can be enjoyed with many people. Maybe something to do with my age, with my lack of patience for loooooooooooooong rules manuals and the fact that sometimes playing something silly and pointless is good fun. Who knows!

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Conversation With A Gaming Innovator #6: Chad Hoverter

Welcome back for yet another edition of my Conversation with a Gaming Innovator series of interviews! This time we’re talking with the lovely and talented Chad Hoverter, sculptor of all of the miniatures you’ll find in the new Plaid Hat Games’ Dungeon Run. These things are magnificent, and I just had to talk to Chad about his experiences with becoming a paid-gig sculptor.

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A Gaming Innovator – David Ausloos

today’s interview is with someone that you may not have heard of, but someone that deserves recognition. David is an incredibly talented graphic artist and game designer who has worked with companies such as Grindhouse Games, Stronghold Games, and White Goblin Games on games such as the prolific ‘Incursion’, the recently reprinted and updated ‘Survive!’, and the soon to be released horrorfest, ‘Dark Darker Darkest’

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Haunting Signals

The pdf kicks off with three levels of hauntings and offer a staple of haunting-like things that happen in such areas. While they are ok, they suffer from being a bit generic – I wouldn’t have needed the pdf to make these modifications. I guess a novice GM who has never tried to feature a haunted location in his campaign might benefit from them, though.

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Divine Foes

Divine Foes is a short PDF supplement for the Divinity system. The layout is a simple 2 column affair with a good sized font and no real art save for a background design on the pages themselves. The pages are designed to look old and faded, with a vaguely arcane symbol imprinted in the centre. While I like the virtual aging of the pages, I’m not a fan of the background image. While subtle, it draws my eyes away from the text and makes the PDF more challenging to read than it needs to be.

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Kobold Quarterly Magazine

Many magazines have tried in the past to make an impact in the gaming market for many many years. Most of them have perished either for lack of readership (though I doubt that very much) or lack of revenue (getting hotter!) or simply because the owner wanted to make sure they had complete control over the contents and wanted to go fully digital (no prizes for guessing here!).

That has left the market for those of us who like to read on paper as well as on screen very starved!

Enter Kobold Quarterly. And what an entrance it is!

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