games

Agency in scenario driven eLearning

First of all I will make this very clear; I am a game player -a big, big games fan. I have been playing videogames, board games and role playing games since I was a child and they have had a massive impact in developing my imagination, my visualisation skills, my social skills and even my empathy skills. This is important for me to make clear since the start of this article because I want everyone to know that I am biased. Yes, I believe in games as a medium to develop healthy personality traits and interaction skills.

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Research Review: Article Investigating Factors That Impact Appeal of Board Games

By Jeremiah Dwyer

This is a review of an article published in the Journal of Consumer Marketing (2007). It is entitled, “An inquiry into the factors that impact on consumer appreciation of a board game.” It was authored by Alain d’Astous and Karine Gagnon, both of Montreal, Canada. Normally I review articles that have more direct relevance to psychology, specifically clinical or forensic (which I post on my blog). However, I also have an interest in blogging about other things (when I blog at all!), and that includes games. I figured I’d see what kind of research was out there about board games, rather than the usual things, such as examining whether video games lead to violence. Thus, one literature search later, I was able to identify a few articles addressing various aspects of board games that I thought might be interesting, including this one. However, this article is much more of a business analysis of board games and board game preferences, rather than a straight examination of the psychology of board games, so to the extent my understanding of particular business terms and concepts is lacking, I apologize.

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Aliens: This Time is War

My interest was first piqued when I came across the game on the Geek by accident. The creator is clearly a huge fan of the film(s), and after a peek at the rules file and some of the sample cards in the images section I took the plunge. When the cards arrived from ArtsCow I was pleasantly surprised. It was the first time I have used the service, and I was unsure what to expect in terms of quality. Each card is well printed, with only a few fuzzy edges, and all the information you need to use is clearly printed.

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The Art of H.P. Lovecraft’s Cthulhu Mythos

The Art of H.P. Lovecraft’s Cthulhu Mythos is a journey into the dark and haunting images inspired by the books and stories of the Cthulhu Mythos. Within its nearly 200 pages, some of today’s most talented artists give you a glimpse of the haunting and macabre images inspired by author H.P. Lovecraft. From the sanity-destroying Great Old Ones to the mad cultists who worship them, from the gangsters of the Roaring ’20s to the terrors of the 21st century, this book brings to life the dark and compelling images of the Cthulhu Mythos.

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Skull Mountain Review

Skull Mountain by Faster Monkey Games is a 36-page adventure module for the Labyrinth Lord Roleplaying Game. This is a review of the PDF I purchased from RPGNow. It uses a two-column, right-aligned layout with a clean, readable font. The font is fairly small, which means a lot of content is packed into its 36 pages. The writing is clear and the editing is good (I actually can’t recall any typos).

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Deathwatch review

DEATHWATCH is the newest Warhammer 40K Roleplaying game from Fantasy Flight Games, taking players into a whole new realm in the ‘Grim Darkness of the 41st Millenium’. Following on from their succesful DARK HERESY and ROGUE TRADER titles, DEATHWATCH now gives players the chance to play the super-soldiers of the Imperium: the Space Marines.

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