Mor Aldenn Creature Compendium
This pdf from Headless Hydra Games is 35 pages long, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving 31.5 pages of content, so let’s check it this monster manual, shall we?
This pdf from Headless Hydra Games is 35 pages long, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving 31.5 pages of content, so let’s check it this monster manual, shall we?
This pdf from Purple Duck Games is 16 pages long, 1 page front cover, 1 page editorial, 3 1/3 pages of SRD and 1 page featuring tokens of the critters, leaving 9 2/3 pages of content for the new beasties, so how are these beasties going to plague our PCs?
This pdf from Super Genius Games is 7 pages long, 2/3 page front cover, 1 page editorial/SRD, leaving 5 1/3 pages of content for more arcane-options for the magus-class, let’s check them out!
This pdf from Super Genius Games is 11 pages long, 2/3 of a page front cover, 1page editorial and SRD, leaving 9 1/3 pages of content for the new runic feats, so do they hold up to the first instalment?
The Genius Guide to Feats of Runic Might II: Runebinding Read Post »
You got the chance to read the review a few days ago, and now is your time to see what
Whoever designed this game must be some sort of planning and structuring genius. Tales of the Arabian Nights is a cross between a board game and the Choose Your Own Adventure books I enjoyed in my youth – only the adventure book that comes with it contains more than 2,000 different paragraphs
It doesn’t matter if it wants to destroy everything around him and the world around us and basically enslave us. We love Cthulhu. I think it’s the eyes. For that reason I love Arkham Horror, I like the Cthulhu card game and I even like Mansions of Madness with its flaky mechanics and rather silly adventures. Yes, it is sometimes about the atmosphere than it is about the game.
I first spotted this Agricola-style worker-placement game in my local gaming store, David’s in Brighton. I really liked the cover art, which was very thematically earthy in its colour scheme and text style, and the blurb on the back of the box sounded intriguing too (“With a balance of luck and planning, the players compete for food in this pre-historic time”).
This pdf from Purple Duck Games is 7 pages long, 1 page front cover and comes with an extra pdf for SRD and a 1-page extra containing tokens.
Now I will state up front that I’m not a huge fan of many Martin Wallace games as for the most part they are too “EuroGamey” for me. It’s a game style preference issue, nothing to do with the quality of his games. But I certainly bow to his obvious creativity and talent in board game design without question and interestingly, when I interviewed him at this year’s UK Expo, I found out that he is a long time war gamer.