The Spirit of the White Wyvern
This adventure from 0one Gamesis 34 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving 29 pages of content for the adventure, so let’s check it out
This adventure from 0one Gamesis 34 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving 29 pages of content for the adventure, so let’s check it out
By Paco Garcia Jaen Sirlin Games have made a habit of creating good quality games that play fast, are fun
This pdf from Super Genius Games is 11 pages long, 2/3 of a page front cover, 1 page editorial & SRD, leaving 9 1/3 pages of content for the sorcerer.
This installment of the Mythic Menagerie-series from Super Genius Games is 15 pages long, 1 page front cover, 1 page introduction, 1 page editorial/SRD, leaving 12 pages of content for the new fey, so let’s check them out!
This installment of “The Sinking” from 0one Gamesis 17 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of advertisements, 1 page SRD and 1 page back cover, leaving 10 pages of content, so let’s check out the tunnels of despair, shall we?
Thus installment of the series devoted to the cult garbage-gobblers from Purple Duck Gamesis 12 pages long, 1 page front cover, 4 2/3 pages of SRD (the last containing counters for all creatures featured herein), leaving 6 1/3 pages of content, so let’s check it out!
The 3rd in Frog God Games’s line of Hex Crawl Classics is 48 pages long, 1 page of front cover, 1 page editorial, 1 page SRD and 3 pages of ads, leaving 42 pages of content, so let’s check this out, shall we?
This pdf from Purple Duck Games is 31 pages long, 1 page front cover, 1 page editorial, 4 pages SRD, leaving 25 pages of content, so let’s check this out!
This short adventure of the Sinking series from 0one Gamesis 16 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages advertisement and 1 page back cover, leaving 9 pages of adventure, so let’s check it out!
I have to say from the outset that this was one of the games that caught my eye from the word go ahead of Essen 2011, simply because of the fantastic artwork and design of the game. But it was not one that I immediately picked up because of the limited player range; most of my gaming is either in a larger group or two player. So I was very exited when Mark gave me the chance to review Singapore and I was not disappointed, when I eventually found the right number of players.