The second installment of Fire Mountain Games’ evil adventure path centred on serving Asmodeus is 106 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving 101 pages of content, so what exactly do we get?
Adventure games. Love’em. Being a fanboy of strong theme as a key criteria in my board games, adventure games are generally a sweet spot for me. They come in all shapes and sizes, many of which are in fantasy worlds a la Tolkien’s Middle Earth, etc. To be honest, I can’t think of any off the top of my head that are set in the world of Ancient Greek mythos, so Venture Forth seems at first pass, to be a refreshing departure from the fantasy stuff that keeps getting processed through our gaming tables.