Monsters of NeoExodus: Cerebral Assassin
By Thilo Graf This pdf from Louis Porter Design is 10 pages long, 1 page front cover, 1 page counters, […]
By Thilo Graf This pdf from Louis Porter Design is 10 pages long, 1 page front cover, 1 page counters, […]
By Thilo Graf This pdf from LPJ Design for the Obsidian Twilight setting is 32 pages long, 1 page front
Cartographer Jonathan Roberts created this map for Kobold Quarterly #10 and, in collaboration with Open Design, we are happy to
A restful stay on an Arabian night with the Kobold! Read Post »
How can you say "No" to a collection of Pathfinder haunts and templates, high-level foes and minor constructs, feats and
Welcome to the second episode of the G*M*S Magazine. The G*M*S Magazine podcast brings you reviews, interviews and opinion pieces
This pdf from Open Design is 17 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisements. As all pdfs from the advanced feats series, this book begins with a short discussion/introduction to the class in question.
This pdf by Open Design is 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving 11 pages of content. The pdf, as all advanced feat books, opens with a introduction and discussion of the class.
This is the as-of-yet longest instalment of the Advanced Feats series from Open Design, containing 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD. As all the books of the advanced feats series, this one starts with a discussion/introduction of the class.
I like to be surprised. I like new ideas, new concepts and new things. Unfortunately none of those things come often enough… though sometimes they do, and then it is nice! Awakened is one of those products. It’s not perfect, but it is indeed very, very interesting! Awakened starts with something having happened to the characters, even though they can’t remember what it is. Simply put, they wake up in a motel, away from home and not able to remember anything from the night before. Throughout the adventure, clues and flashbacks are presented to the players so they can start to remember what not just they have recently, but what connects them from their distant past.
From Louis Porter Design, the Two Dozen series bring you a series of maladies, curses, haunts and other nasties to throw at your players. Have fun!