conpulsion

Compulsion Episode 4–An art session with four artists.

You thought I had forgotten about Conpulsion? Well, nop!

Another of the seminars at the convention and this time Andy Hepworth, Scott Neal, Paul Bourne and Paul Canavan speak about the world of art and all the funky stuff they get up to.

And I asked a few questions. Because… you know… that’s what I do…

Conpulsion Episode 3–Italic Pig with Kevin Beimers

Third in the series of episodes from Conpulsion.

This time I bring you, with out most pleasure, an interview with Kevin Beimers, the mind behind Italic Pig. I could tell you what that is, but Kevin explains much better than I could during the interview.

Not an interview about RPGs or Board Games, but about videogames for the mobile platform, but I think you’ll find it interesting. Or I hope you will!

Conpulsion Episode 2–Landscape art with Paul Bourne and Paul Canavan

Second episode from the panels that took place at Conpulsion. Landscape art with Paul Bourne and Paul Canavan.

Both artists have extensive experience in creating landscape art in Role Playing games and Videogames and they’re only so happy to talk about their experiences, landscapes, software and the work they’ve done.

And with good reason. They’re bloody brilliant!

Conpulsion Episode 1 – World Building

I could tell everyone that I’ve been to Conpulsion. Again. But it’d be annoying because I keep going on about it. But that’s because it’s a great convention!

Anyway, while over there, I recorded some audio of the seminars – some of the seminars, that is – and I thought someone might be interested in them.

So here is the first of them and I’ll be releasing the rest as soon as possible.

Meanwhile, hope you enjoy this seminar about World Building with Ian Lowson, Phil Harris and Kevin Beimers!

The G*M*S Magazine Podcast Episode 93–Conpulsion with Dr. Mike Reddy

Dr Reddy and I had a good natter. One you’ll find interesting, we hope!

For starters we talk about my interview with Matt Buchholtz from Crit Juice. We discuss what makes that podcast successful and the work that goes behind producing something as polished at that, even if a bunch of guys drinking around a game of Dungeons & Dragons doesn’t sound like it.

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