Alright, fans, this is going to be a good one, so strap on your seat belt and let me take you downtown where best stuff happens. You see, there are very few games that I think are a solid 10 rating based on factors such as production quality, value, and the most important aspect of any game, the level of fun it provides. Well, Mission Command: Sea isn’t a perfect 10, but it’s pretty damned close. The one thing that it lacks, the one thing holding it back from a destiny of greatness, is just a little more complexity.
Just When I Thought My Interest Was Dead…It Rose From The Grave! By Peter Ruth II I said before, in my review of the launch packs, that I wasn’t a big fan of the game system because it lacked a lot of the "white knuckle" factor because of the efficient model the system has at […]
This pdf from Dreadfox Gamesis 37 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving 34 pages of content chock-full of new necromancy-spells, so let’s take a look at them!
Richard Borg has designed a series of games based on a similar system – Battle Cry, Memoir 44, Battlelore, Command & Colors Ancients and more latest incarnation of the system is Command & Colors Napoleonics. I’ve played them all and have a pretty good sense of how the core system works. Now just a couple pf points…
The pdf kicks off with a short discussion on the nature of cavalier orders and presents a summary of the 7 new ones contained herein, 1 more than in this pdfs predecessor.