The GenCon 2013 Special Edition Magazine HAS ARRIVED
By Peter Ruth II Folks, I’ve been working long hours to get this GenCon 2013 Special Edition Magazine written up […]
The GenCon 2013 Special Edition Magazine HAS ARRIVED Read Post »
By Peter Ruth II Folks, I’ve been working long hours to get this GenCon 2013 Special Edition Magazine written up […]
The GenCon 2013 Special Edition Magazine HAS ARRIVED Read Post »
This week’s review subject is a 2007 game out of Germany, from MAG Games. I know, you’re thinking, “What the hell do I care about some German game from 5 years ago that I never heard of?” Well, it’s my stated goal to bring you news about games you may not know about that are worth your time. Well, Caveman is that game.
This pdf from Rite Publishing is 47 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages advertisement, leaving 42 pages of content for the latest ECS, so let’s check it out, shall we?
Evocative City Sites: Barker’s Circus and Sideshow Read Post »
As pretty much everyone knows by now, I love most dexterity games, but even more than that, I truly love science fiction. Even more than that, I truly love 4X conquest games, so when I heard about Ascending Empires, it immediately folded space into the forefront of games I wanted to buy.
I’m back from GenCon, and because I love my readers so very much, I took the time to go the
The Superfly Circus GenCon 2011 Special Edition Magazine Read Post »
Welcome back for yet another edition of my Conversation with a Gaming Innovator series of interviews! This time we’re talking with the lovely and talented Chad Hoverter, sculptor of all of the miniatures you’ll find in the new Plaid Hat Games’ Dungeon Run. These things are magnificent, and I just had to talk to Chad about his experiences with becoming a paid-gig sculptor.
Conversation With A Gaming Innovator #6: Chad Hoverter Read Post »
Well, it’s time again for another of my jaunts into proper journalism, and this week we have another game designing, illustrating, and graphic designing phenomenon, the great Eric J. Carter. Who, you ask, is this? This is one of the best illustrators out there right now, that’s who.
Conversation With A Gaming Innovator #5: Eric J. Carter Read Post »
I was never much a fan of the old pirate stories, and I sure as hell don’t like the Somali scumbags that are boarding merchant vessels in the modern world today. That being said, the moment I heard about Z-Man’s Merchants and Marauders, I wanted it. I read a bit about it on the Z-Man website, read some rumours on the interwebz, and each new story made this seem like an amazing adventure game. While I am indeed usually optimistic, I simply had to get this to prove to myself that it may be the game to change my mind, forever, about pirates, and more specifically, pirate games.
today’s interview is with someone that you may not have heard of, but someone that deserves recognition. David is an incredibly talented graphic artist and game designer who has worked with companies such as Grindhouse Games, Stronghold Games, and White Goblin Games on games such as the prolific ‘Incursion’, the recently reprinted and updated ‘Survive!’, and the soon to be released horrorfest, ‘Dark Darker Darkest’
You all know that I love Summoner Wars from Plaid Hat games, so when the opportunity arose to pimp out my game by getting the Vanguards, Fallen Kingdom, and Premium Board, I was all over it. The day I got them back home from Gencon, my daughter and I were laying out the board and ready to wage war upon one another, summoning not just new units on a fresh, new game board, but also summoning such smack-talk as “oh, man…that had to hurt! Not only did I waste your Common, I transformed him into a zombie!” There’s a whole lot new to the game now that the new factions are out, and I, for one, welcome our new Summoner masters. The new stuff is friggin’ awesome, and that’s that. I can also share that I finally beat my daughter at the game, using my new love, the Fallen Kingdom against her Tundra Orcs! w00t!