Luna Llena (Full Moon) first play review
By Paco Garcia Jaen If you have read my review on Dos de Mayo, you’ll understand I have plenty of […]
By Paco Garcia Jaen If you have read my review on Dos de Mayo, you’ll understand I have plenty of […]
Well, as promised, I am releasing my Castle Ravenloft Campaign, “Hunt for the Fiend”, which is the proof-of-concept design that will show you, by example, how to build compelling adventures to extend the lifespan of the Dungons and Dragons: Castle Ravenloft Board Game.
By Chris Bowler So, as promised, every other week here at Unboxed will now be Expansion Week. I like my
When I originally rediscovered the hobby, one of the things that I was most interested in when scouring the web, was finding strategy discussions. I wanted to learn how to improve my play, plus simply reading posts on strategies and tactics for games was entertaining. Now, years later, my opinion has changed.
Sid Meier has been heralded as “the father of computer gaming”. Developing games since the early 1980′s, Sid Meier is best known for his work on the turn-based strategy simulation of epic proportions: Civilization. Other works include Pirates!, Railroad Tycoon, and my personal favourite, Alpha Centauri.
Everyone likes to win and so when we play games we attempt to use every means at our disposal to stack the odds in our favour. The most natural means we have by which to influence the outcome of any game are our tongues. Most every gamer has tried at one point or another to manoeuvre himself into a win. We negotiate, manipulate, subtly hint, misdirect, you name it — and each and every one of these tactics can be pulled off by our clever use of words: table talk.
By Mario T. Lanza There is a guiding principle in the world of strategy games by which all players should
After playing the amazingly fun “Conquest of the Fallen Lands”, I started looking into the publisher, Assa Games, to see what they’re all about. It turns out that it is essentially a two-man show, and they had produced a second game after Fallen Lands.
This game is a tile-based romp where the players are heroic types who need to rid the countryside of all the nasties that tend to overrun said countrysides. You do this by retaking territories, which are comprised solely of the tiles themselves, and to retake a territory, you simply need to have enough soldiers to take that territory.
You are Indiana Jones (although you may look like a skittle style pawn) racing through the jungles of Cambodia towards the sacred Bakong temple in search of emeralds. To make it through you’ll need to have the right equipment and plenty of space in your pack to haul the loot out. Race through jungles, into caves, over quicksand, across rivers, down waterfalls and up cliffs, and triumph as the best treasure hunter of all.