Angry Birds: Knock on Wood Overview
By Grim Tree Games Its very important if you see a disgruntled bird, not to make it angry. Especially if […]
By Grim Tree Games Its very important if you see a disgruntled bird, not to make it angry. Especially if […]
Now that I’ve finally advanced out of the dark ages and gotten an iPad and iPhone, I’ve realized that there’s a veritable sea of amazing board game ports and strategy games out there to waste time with. I’m firmly of a mind that eventually, all games will become digital, with only the most afflicted of Luddites still having the cardboard versions.
You can do two things in Essen. Well, you can do a lot more than two, but these two are pretty huge. You can either look at the shiny things that the bigger companies come out with, or you can look in the little corners and crevasses to find different, new and difficult to obtain games that you never heard of.
A number of years ago, I was introduced to Tom Jolly‘s original version of Wiz War, and although very much an old school production, it was mean & nasty and yet, great fun. I never managed to find a copy and lo and behold,Fantasy Flight Games shows up with their version.
Dungeon Run doesn’t even attempt to take itself seriously; even the FAQ and easy-to-read rulebook is funny. If anything, it could be described as Dungeonquest Plus, because at the beginning of the game, your party of ignoble adventurers are mostly working together, but only as an alliance of convenience.
This time I am joined by Lorien Green to host the podcast, since Mark was away and unable to come to this episode.
We did have a great time, though! Chatted about wargaming and Salute 2012, the wargames exhibition in London Excel that has taken place for the last 40 years.
The G*M*S Magazine Podcast Episode 41–Boardgames with Warriors and Traders Read Post »
Take It Easy is a very simple puzzle game. The aim of the game is to create straight lines of different colours, with each colour having a different value. The board is a hexagonal board and the pieces have a combination of three lines at an angle, each line of a colour. Place the pieces in the right location, create lines and score points. The trick is that, once the hexagons are placed on the table/screen, you can’t move them or rotate them, so forward thinking can be very handy!
Woohoo! I do love the Indiana Jones films, King Solomon’s Mines and pulp adventure stuff in general. The cliffhanger element has always been great fun and the clarity of goodies vs. baddies has always been very satisfying. Interestingly, there have been some board game attempts to capture the feel of this type of genre. One of my favourites is AEG’s The Adventurers: The Temple of Chac which is great fun but limited to escapades within an ancient temple. There hasn’t been a game which gives you the epic global feel of the pulp adventure, until now, with Fortune & Glory from Flying Frog Productions, a game for 1-8 players age 12+.
I wasn’t too sure as to what to expect from this game when I received it. I haven’t really played that many racing games, but this one, when it was offered caught my eye. Being re-launched for its 21st anniversary, the box is heavy and the game sounds fun, but do the contents justify the price?
Unboxing: The Really Nasty Horse Racing Game 21st Anniversary Edition Read Post »
In this, bit later than usual, episode we have got a good for you.
Mark and I go head to head to discuss if Games Workshop is a good business or not. I don’t think they are a good business because they don’t do enough from a business point of view, and for their licensed products in general (not to mention their lack of contact with the general public). I don’t think they are bad, but they are not good either. Mark says they are because they make money and thus they do what they’re supposed to. But what do you think?
The G*M*S Magazine Podcast Episode 37 – X610Z: On the Ruins of Chaos Read Post »