By Thilo Graf
This adventure from adventureaweek.com is 31 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving 27 pages of content, so let’s check this out!
This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion!
All right, still here? This one kicks off with rather interesting quest – the PCs are called upon by a man named Sultowik with a rather delicate proposal: A local tribe of Vikmordere has contacted him to locate a certain artefact – which unfortunately lies in Klavekian territory. Not wanting to risk an uproar, the PCs have to discreetly get the Tri-stone to prevent further tensions between ethnicities. Unfortunately, the location of said artefact is codified in a rune-stone.
Very cool idea to start with: Runic alphabets of the ancients – a sample runic alphabet based on the FuÞark is included as well as an artwork of a stick that provides the runes with their regular letter-equivalents. While not 100% accurate, the inclusion of the runes makes for an awesome idea. Even better – once the PCs have found the rune-stone (with a one-page artwork), they can use the rune stick to decipher the inscriptions. VERY cool puzzle!
Once the PCs have correctly deciphered the rune-stone’s message, they’re up for a short trek along some steep cliffs and then, they’ll have to climb down the cliff – hidden by illusions in the middle of the cliff’s wall lies the ancient burial ship of King Rytan. Let that sink in: The PCs will have to explore a Viking burial ship (complete with a LOT of undead, traps and even, yes, zombie handmaidens!) to find the artefact. Also cool: There are traps that make sense in their placement and which can be avoided by cleverly deciphering a warning via the rune-stick. I would have loved a piece of artwork depicting the room and the runes to show to the PCs instead of one showing the undead handmaidens, though – as written, you have to make the runic inscriptions that warn them of the trap yourself.
Even if the PCs manage to claim the fables TriStone, they will still be ambushed by a rival tribe of Vikmordere and will have quite a tough battle on their hands. Now, if the PCs have not robbed the burial ship, they are awarded (possibly also in a future adventure), but if they opt to do so, they can score the ancient king’s magical sword and shield. Full stats for the powerful artefact are included and thankfully, the thing can’t be abused by greedy PCs. Clever writing! The pdf concludes with full stats for the adversaries as well as a player-friendly map (YES!) without keys and letters you can hand out to your players. It’s not over, though: A vampiric shaman of the Vikmordere takes the TriStone once the PCs have parted with it, leaving us with an exciting cliff-hanger.
Conclusion:
Editing and formatting are very good, though not perfect – e.g. the description of the aftermath suddenly and for no explicable reason turns the text to italics. Layout adheres to adventureaweek.com‘s full-colour two-column standard and provides awesome maps and neat pieces of artwork, especially for the puzzle. The pdf comes with bookmarks as well as Herolab-support, but no printer-friendly version. Wow – a great puzzle, neat maps and a location that oozes iconicity and coolness. Just when I thought I knew what to expect at best from adventureaweek.com, they pull this one out of their hats. Let me spell it out for you: This is as of yet by far their best module – from the awesome puzzles (that should stupefy no player, but be fun and come with DM-aids to help stuck players) to the iconic dungeon and sense of ancientness, I can find no weakness in the narrative or the module’s overall presentation. In fact, I was positively blown away by how neat and concise the narrative is presented. In fact, apart from aforementioned “missing” artwork (one would have been useful) and the lack of a b/w-version sans background, I have nothing to complain. Due to these two minor gripes, I’ll omit my seal of approval, but I’ll nevertheless settle for a final verdict of 5 stars – especially for the fair price of $5.00, this is a good purchase indeed.
Endzeitgeist out.
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