30 Unique Magical Blades review
This full-color pdf is 16 pages long, 1 page front cover, 1 page editorial, 2 pages ads, 1 page SRD, leaving 11 pages for the 30 magical blades. Enough to make them “unique” as per the premise of the book? We’ll see.
This full-color pdf is 16 pages long, 1 page front cover, 1 page editorial, 2 pages ads, 1 page SRD, leaving 11 pages for the 30 magical blades. Enough to make them “unique” as per the premise of the book? We’ll see.
In the fine tradition of Rite Publishing, the book starts with an aptly written in-character introduction to the ideas presented herein. The introduction and first chapter take up
By Thilo Graf This pdf by Adamant Entertainment, is 65 pages long, 1 page front cover, 2 pages editorial, 1
To the content: Rel-Draxa is a supplement about a city, and an interesting one at that. The city is presented as having a turbulent, troubled past that lend themselves towards intrigue and could be described as a “Dark trade-hub built on ancient ruins with a swashbuckler-gone-paladin-mariner-queen and several unique and flavorful bits and pieces that serve to make the city unique, e.g. that ‘Sair, abbreviated from corsair, is an honorific in the city.
Ah well, one more thing you have to know: I love Goblins. In German, there is a saying that goes “Alte Liebe rostet nicht” (=literally “Old love doesn’t rust”) and this is true for me and goblins. I loved them in e.g. the classic “Axe of the Dwarvish Lords” and that was affection toward the creepy little buggers was rekindled by Paizo’s brilliant re-imagination of the critters. That being said, I may be a bit biased with regards to whether the Goblins are cool, but I try to review as neutral as possible.
This pdf by Sagaworks Studios contains 74 pages, 1 page front cover, 1 page back cover, 1 page OGL, 1 page credits that leaves 70 pages of chock-full with adventure. The adventure features 6 adventure hooks and several maps for almost every location imaginable:
I was recently at Dragonmeet and by accident got my hands on this adventure for Colonial Gothic. Although I wasn’t familiar with the setting, I am very familiar with its existence and with the work of Graeme Davis, one of the two writers who’ve created this adventure, the other being Richard Iorio II, so I decided this had to be quality writing.
This lushly-presented – and free – set of Quick Start Rules serves as an elegant introduction to CthulhuTech, providing all you need to run an introductory game to see if it is something that will appeal to you and your group.
The short version is for all the people who purchased “Darkness & Dread” by Fantasy Flight Games in the 3.5.-days of old. This is an update of those rules to Pathfinder RPG – id est, you won’t really find new content within these pages.
This offering in the Tribes line from Raging Swan Press creates its own dramatic tension from the beginning – an underground complex that is home to TWO separate bands of kobolds. Of course they are going to bicker, even if it wasn’t for the two dragons egging them on!