The Goblin Warren clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.
Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!
This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.
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Still here?
All right!
Situated amidst a barrow thought to be curse, the quasit Viletongue has had a good run – what demon doesn’t delight in driving mortal priests mad and have them kill one another? Alack and alas, today, he is still imprisoned, though he has found new ears to whisper in – those of goblins. Bilemaw the Impaler (stats as a bandit captain – nice reskin) and his warparty, complete with worgs, has since moved in and followed the quasit. The PCs, sent to eradicate the goblins, may actually do the crafty outsider a favor by dealing with some traps – a desecrated shrine housed a mechanism that ironically makes it harder for the demon to escape. So yeah, the PCs may unintentionally unleash a pretty nasty beast…
Conclusion:
Editing and formatting are very good, I noticed no significant hiccups. Layout adheres to a nice 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players. Stats, as mentioned above, obviously are hyperlinked to the SRD.
I wasn’t looking forward to Jonathan Ely’s Goblin Warrens, mainly due to hating the exceedingly generic hobgoblin lair. With an interesting shape and set-up, traps thrown in the mix and a background story as well as things to do beyond “kill everything”, this one is a proof of an author who is coming into his game – seeing how limited the space allotted is, I was pretty impressed by the level of detail provided and implied and firmly believe that a capable GM can make this warren rather memorable, in spite of the classic themes. Conversion-wise, we actually have a few skills, some nice environments and traps and a nice translation of the quasit’s motivation. Kyle Crider’s conversion is solid and retains the flavor of the original.
Now, sure, this does not reinvent the wheel, but is has fun ideas and deserves a rating as a good mini-dungeon, scoring a final verdict of 4 stars.
Endzeitgeist out.