Monsters of NeoExodus: Necrostruct

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90844[1]By Thilo Graf

This pdf from Louis Porter Design is 11 pages long, 1 page front cover, 1 page combat & initiative tracker, 2 pages mini-sheets, 1 page counters, 1 page SRD and editorial, leaving 5 pages for the Necrostructs, so let’s take a closer look at them!

We get three stat-blocks of Necrostructs: Lesser (CR 7), normal (CR 10) and greater necrostructs (CR 13). Necrostructs are a terrifying combination of an undead and a construct. Ok. We’ve seen that before. However, these takes on the trope come with magic immunity, energy drain, magic sense and a signature ability of permanently draining magic items: With a touch, necrostructs can drain and thus destroy magic items, though they get a will save. Cooler, though, they get a nice hive-mind-like quality to control them. Greater necrostructs become free-willed and subsequently sport skills and feats and go beyond simple progression by gaining a diseased breath weapon. They all come with information on how to construct them.

I don’t have anything to complain rules-wise but one thing – the general capability to destroy magic items, while cool and painful for PCs, in my opinion should somehow scale depending on the power of the item. It somehow feels wrong to have almost artefact-level weapons be just as easily destroyed as regular weapons.


Layout is beautiful and adheres to the full-colour, two-column standard set for the series. The pdf is not bookmarked, but at that size, it’s not a problem. While I encountered some errors regarding punctuation, they don’t impede the usability of the creatures. I’m not entirely blasted away, but neither do I have much to complain about regarding the mechanics apart from the non-scaling magic-item-destruction-ability. Thus, my final verdict will be slightly above average, a 3.5 stars, rounded down to 3 for the purpose of this platform.

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